kingpg28
Phrourach
For years I've thought this same thing: I've had enough of the same recurring meta strategy on FL between top alliances - HC frequently until you find someone off, land and stack. How 'frequently' you HC has been controlled by the implementation of the spam rule - before it, you might get hits every minute in the worst parts of a spam war, now at worst, probably ~30 mins.
Either way - I find it just terrible to play like this. We are sitting around unable to take cities until we find someone offline...... just how is this kind of game any fun? Maybe some of you find it to be what Grepolis is all about (in CQ worlds, this has certainly been true for the longest time), but for me no thanks. You see me utilizing this all the same because there isn't much choice about it, but if I could I wouldn't. It is much too time consuming and who the better player is becomes a question of who can no life and respond to alarms 25/8 rather than anything else.
Why can we not just conquer players who are online by timing on them? Because of how powerful flyers are vs no wall. One flyer nuke can take out 3+ DLU nukes, especially if it's a snipe, so there is little chance of landing on someone online, especially during/right after an event. Landing online is pretty much out of the question - yes, doable, but very hard, in the end it's much easier to just find someone offline + stack.
The investment required for a single siege is very high too thanks to flyers - you need like 20++ cities of support tied up for 8/12 hrs just to take a single city. This requirement drastically lowers possible city turnover rate no matter how skilled your alliance is (as long as your enemy is of similar size). This is very different from Revolt and is what sucks most about conquest to me. It matters very much in the Domination game mode where you basically have no chance if you are outsized - you aren't going to push your enemy below 40% faster than they can found or take other cities at this kind of rate.
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tldr the ridiculous power of flyers is bad for multiple reasons, so to release a new flyer that's even more broken just destroys the cq game mode. In my past suggestions I have pushed to balance CQ by weakening the breakers/strengthening the takers.
What can be done -
- Reduce CQ time
- Reduce flyer speed (they would still be v. good even if slower than LS)
- Allow DEF token buffs on sieges
- Allow Heroes in sieges
- Enable some small wall building function (eg. with a research, 1 lvl every hr), reducing the stack requirement as time passes
Introducing the Ladon (and Aphrodite's Narcissism) just does not help this situation in conquest.
I don't know if many will agree with me on this, but I find it to be a fundamental balancing flaw in conquest that prevents the game from being fully enjoyable.
this game was made from the start favoring Attackers over defenders tbh, we have talked about this before, possibly with the purpose of encouraging a more aggressive game, but attackers have the advantage in almost every aspect of cq and it is opposite on revolt so when playing you have to keep that in mind