DeletedUser
Guest
Alright, for the forum's sake I'll do an analysis. I will not be including an analysis of my own alliance because it would be completely biased lol.
1. Dovahkiin Rising - Some seriously good players, these guys REALLY know what they are doing. Having checked all of them on Grepo, but they def have a lot of veterans.
2. Nemesis - They let a bit too many people into their alliance and they are pretty weird because they do not really have a pact or grudge against anyone, however when they want to get something done they are generally pretty successful. I'd say they'll drop down to around 5 or 6 soon if they ever clear out some of their useless members.
3. Elite Guard - Another alliance that knows what it is doing, but they are butting into some oceans where they are not welcome. I'm expecting them to drop but not by much.
4. BLADE Empire - Will not comment on my own alliance, it would be totally biased.
5. Bone Headz - Awesome. Very communicative leadership and very active players. Average is nothing to brag about but they are a force to be reckoned with. Definitely going up.
6. Arkham Asylum Cohort - Pretty aggressive and a good point average, but like Elite Guard they are butting into a lot of oceans in which they are not welcome. They'll probably go down to around 8, and then back up again when they finally just establish a solid primary ocean.
7. C.D.C. - Great leadership but a lot of bad and inactive members as a whole. These guys would be much better off as a small restrictive alliance because their top players are excellent and they would have a great average if they limited it to 20-30 members, but they are not functioning well as a MRA. Going down for better or for worse.
8. Freedom or Death - Completely carried by Fabio80. Great player, but does not seem like a very good leader. They would be best off merging their top players into another alliance and abandoning all of their useless members, which there are a lot of.
9. The Black Company - Really bad. Carried by a few of their top players, but all around they have no business even being close to the top 10. As soon as a powerful alliance has time to take these guys out they will. For now they will hang around as a useless MRA.
10. Mobios - They have quite a few good and strategic players and their teamwork is above average, however their leadership does not communicate much at all and they are also trying to break into oceans where they are not welcome. Seems a lot of alliances are doing that these days though. They will probably go up for a little while and eventually die off considering their top oceans are contested by Elite Guard.
11. Molon Lave - Don't make me laugh. Seriously, 6000 average points at this stage of the game is absolutely pathetic. Another alliance that needs to take its top players and run.
12. Acer - Good teamwork with a lot of active players, though they seem to have trouble establishing a good main ocean for themselves. These guys are dangerous and they will probably go up but very slowly.
Well there ya go. Hope no feelings were hurt too badly!
1. Dovahkiin Rising - Some seriously good players, these guys REALLY know what they are doing. Having checked all of them on Grepo, but they def have a lot of veterans.
2. Nemesis - They let a bit too many people into their alliance and they are pretty weird because they do not really have a pact or grudge against anyone, however when they want to get something done they are generally pretty successful. I'd say they'll drop down to around 5 or 6 soon if they ever clear out some of their useless members.
3. Elite Guard - Another alliance that knows what it is doing, but they are butting into some oceans where they are not welcome. I'm expecting them to drop but not by much.
4. BLADE Empire - Will not comment on my own alliance, it would be totally biased.
5. Bone Headz - Awesome. Very communicative leadership and very active players. Average is nothing to brag about but they are a force to be reckoned with. Definitely going up.
6. Arkham Asylum Cohort - Pretty aggressive and a good point average, but like Elite Guard they are butting into a lot of oceans in which they are not welcome. They'll probably go down to around 8, and then back up again when they finally just establish a solid primary ocean.
7. C.D.C. - Great leadership but a lot of bad and inactive members as a whole. These guys would be much better off as a small restrictive alliance because their top players are excellent and they would have a great average if they limited it to 20-30 members, but they are not functioning well as a MRA. Going down for better or for worse.
8. Freedom or Death - Completely carried by Fabio80. Great player, but does not seem like a very good leader. They would be best off merging their top players into another alliance and abandoning all of their useless members, which there are a lot of.
9. The Black Company - Really bad. Carried by a few of their top players, but all around they have no business even being close to the top 10. As soon as a powerful alliance has time to take these guys out they will. For now they will hang around as a useless MRA.
10. Mobios - They have quite a few good and strategic players and their teamwork is above average, however their leadership does not communicate much at all and they are also trying to break into oceans where they are not welcome. Seems a lot of alliances are doing that these days though. They will probably go up for a little while and eventually die off considering their top oceans are contested by Elite Guard.
11. Molon Lave - Don't make me laugh. Seriously, 6000 average points at this stage of the game is absolutely pathetic. Another alliance that needs to take its top players and run.
12. Acer - Good teamwork with a lot of active players, though they seem to have trouble establishing a good main ocean for themselves. These guys are dangerous and they will probably go up but very slowly.
Well there ya go. Hope no feelings were hurt too badly!