DeletedUser54843
Guest
This Third Conquest System I'd like to propose here would revolutionize Grepolis quite a bit I think.
It would be a combination of the two already existing systems, the Old (Conquest) and the New (Revolt) and it would borrow from both to create a system where players could choose whether to Revolt a city (like in Revolt Worlds) or just send a straight CS attack (like in Conquest Worlds).
I imagine it working the following way:
After you reach level 28 academy you'd be able to research: Conquest and Revolt SEPARATELY as 2 separate techs, expensive in res but not costing any research points.
After achieving that goal it would be up to players to decide how to attempt and conquer other cities (once they've met all other required criteria, like researching cs and building it)
I imagine that Siege would last the same amount of time as each Revolt stage (for example 12h on speed 1 worlds). On the other hand, Revolts could last less time than a siege, for example 10h of Initial and 10h of Red Revolt, while siege still takes 12h.
If the conquering player sent a Revolt attack and it landed, after the Initial revolt stage was over the city would enter the Red Revolt stage. At this stage smoke would appear over such a city, visible to all players on the Map View. This smoke would indicate the city is in Red Revolt and such a city would automatically be immune to Conquest via Siege CS attack (old conquest type). This would prevent players using the old system and sending in a CS/Siege attack after another player had already put the city in Red Revolt. However, if the city is only in Initial Revolt, it can be taken with a CS attack and besieged.
This system would offer players a choice on how to attempt and take the target city. Do I use Revolt or do I Besiege?
It would also offer more interesting options, like: you spy on a stacked city and few h later you spy again and it's cleared. In such a case chances are someone hit it with a Revolt attack after your first spy got there and if you hurry you can try and besiege this town before the Red Revolt kicks in.
I think it's time to add this system, it would make the game a lot more fun to play and bring in thousands of former/new players from across the globe to the game. Am I wrong?
It would be a combination of the two already existing systems, the Old (Conquest) and the New (Revolt) and it would borrow from both to create a system where players could choose whether to Revolt a city (like in Revolt Worlds) or just send a straight CS attack (like in Conquest Worlds).
I imagine it working the following way:
After you reach level 28 academy you'd be able to research: Conquest and Revolt SEPARATELY as 2 separate techs, expensive in res but not costing any research points.
After achieving that goal it would be up to players to decide how to attempt and conquer other cities (once they've met all other required criteria, like researching cs and building it)
I imagine that Siege would last the same amount of time as each Revolt stage (for example 12h on speed 1 worlds). On the other hand, Revolts could last less time than a siege, for example 10h of Initial and 10h of Red Revolt, while siege still takes 12h.
If the conquering player sent a Revolt attack and it landed, after the Initial revolt stage was over the city would enter the Red Revolt stage. At this stage smoke would appear over such a city, visible to all players on the Map View. This smoke would indicate the city is in Red Revolt and such a city would automatically be immune to Conquest via Siege CS attack (old conquest type). This would prevent players using the old system and sending in a CS/Siege attack after another player had already put the city in Red Revolt. However, if the city is only in Initial Revolt, it can be taken with a CS attack and besieged.
This system would offer players a choice on how to attempt and take the target city. Do I use Revolt or do I Besiege?
It would also offer more interesting options, like: you spy on a stacked city and few h later you spy again and it's cleared. In such a case chances are someone hit it with a Revolt attack after your first spy got there and if you hurry you can try and besiege this town before the Red Revolt kicks in.
I think it's time to add this system, it would make the game a lot more fun to play and bring in thousands of former/new players from across the globe to the game. Am I wrong?