Not a Bug Timing bug

DeletedUser

Guest
I sent a CS to land at 8:02:17. Support landed at 8:03, but somehow the CS hit the support. World EN56.
 

DeletedUser19042

Guest
This is because of a timing system that makes it very difficult to time. It's not bug.

When you attack someone, you set at a certain time. But a system of grepolis will pick a random time of maximum 12 seconds before or after the time you wanted. Same with support.

For example;

If you set your attack to land at 12:00:00, then these are the possibilities the attack will actually land in:
* 11:59:48
* 11:59:49
* 11:59:50
* 11:59:51
* 11:59:52
* 11:59:53
* 11:59:54
* 11:59:55
* 11:59:56
* 11:59:57
* 11:59:58
* 11:59:59
* 12:00:00
* 12:00:01
* 12:00:02
* 12:00:03
* 12:00:04
* 12:00:05
* 12:00:06
* 12:00:07
* 12:00:08
* 12:00:09
* 12:00:10
* 12:00:11
* 12:00:12


And the same with the support. The attack will always have those 12 secs "mistake" as I call it.
Same for support, so that's why it's so difficult to time it. :)


I hope this answers your question?
 

DeletedUser27793

Guest
Though he calls it a mistake it is called The Anti-Timer
It might add + or - 15 sec to ur time so u need to check ur landing time after u have launched
 

DeletedUser

Guest
This was over 43 seconds. I'm aware of the anti timer, and how it is different for every world, but the CS, after it was launched, was well clear of the support. The anti timer comes into play before launching. This was a clear case that the landing time of the CS was set, and en-route, and the support landing time was set, and en-route.
 

DeletedUser

Guest
We are unable to give out account specific information on the forum but I do not see a problem in the logs. If you want information about this you will need to submit a support ticket by going to support in your settings menu.
 

DeletedUser6029

Guest
back in the day, the servers had this wonderful thing (and I am sure they still do) it was basically what we referred to as the 30 second +/-. Basically it was the lag, and it was a pure luck thing. You would hit anytime in that minute on each launch. As a rule we calculated it into ALL of our launches. We got pretty good at it to. Sometimes we got screwed. Nature of the beast. ALWAYS check your travel AFTER you launch it. double check your times. and quickly cancel the fubared launches.
 

DeletedUser

Guest
The timings were checked after launch and were clear of one another. I have also reported the bug via support.
 
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