DeletedUser25388
Guest
Sad to hear this..
But want to see.. what will be the diplomacy of musketeers and GS now...
But want to see.. what will be the diplomacy of musketeers and GS now...
Being a co-founder in the alliance i can see who is on vm, who is banned and who is inactive. Cheezehead was on vm. simple as that.
A delusional poet. AmazingBecause TT got together with a plan and executed it. We reamed him, so he quit.
it would be very simple for an in-game mod to check to see if he was hacked as it would show up a new ip address or it would show as a multi account the last time his account was accessed, there by revealing who hacked him
personally i believe he melted down and lost the plot knowing that TT's time was numbered
and i do not believe for one minute that there was that much fear of TT that a hacking was needed and to imply such a statement is only an attempt to apply matar status to an alliance that was clearly on the way out
only those in the TT camp would deny they were on the way out
the stats prove they had run out of options
there is no other way to look at it that TT was destined to fall,, and well it did fall
all the alliances that attacked and went to war with TT are victorious end of story and to imply anything else is really lame to be honest
so fall with honor and you shall be respected by all
lay false claims without proof and look stupid for eternity
A delusional poet. Amazing
Colony ship landing time 05/04/2012 at 18:00 server time (UTC 0)
I'd like to start an alliance wide operation. I don't really give a flying $#!t about spies, we keep hiding our ops from spies, and we're also hiding them from our own guys who don't know what to do. There will also be outside help taking villages, so we're not alone here.
This operation will have 3 waves, all landing within the same 2-3 hours.
Long range conquests (40+ hours travel time for cs)
Medium ranged conquests (20-40 hours)
Short ranged conquests (20 and under)
The plan being, once they see revolt/colony ship attacks coming from 40 hours out, they'll start to stack the city against the first wave of attacks. Then, once the mid range attacks are launched, they'll begin pulling back the support from the long range attacks to support the mid ranged, then once the short range attacks are launched, they'll be scrambling support recalling and resending everywhere. Makes it a nightmare for them to defend against.
So, no matter how far, you will be expected to claim at least 1 city. Timing the revolt attack on a long ranged conquest will be tricky, but it's very possible.
If you don't have free city slots, we will definitely need help clearing the cities. There will be no free loaders on this one, everyone needs to help out. If all goes right, we'll have taken enough cities to have crushed any future offensive plans on us (from grimm) for a few weeks.
Shadowed's cities
[town]3713[/town](10567 points)
[town]754[/town](9898 points)
[town]722[/town](8795 points)
[town]2023[/town](9898 points)
[town]649[/town](9898 points)
[town]690[/town](10362 points)
[town]859[/town](10003 points)
[town]1886[/town](5082 points)
[town]24756[/town](3306 points)
[town]1511[/town](11099 points)
[town]459[/town](9350 points)
[town]4459[/town](9888 points)
[town]3884[/town](7250 points)
[town]1132[/town](7936 points)
Cities we also need to take
[town]320[/town]
[town]316[/town]
[town]389[/town]
[town]293[/town]
[town]144[/town]
[town]1287[/town]
[town]1367[/town]
[town]1273[/town]
[town]1486[/town]
[town]2199[/town]
[town]24239[/town]
[town]2559[/town]
[town]2603[/town]
[town]2327[/town]
[town]1438[/town]
[town]1434[/town]
[town]1458[/town]
[town]1537[/town]
[town]1572[/town]
[town]4864[/town]
[town]4210[/town]
[town]24971[/town]
[town]4458[/town]
[town]6047[/town]
[town]6051[/town]
[town]6094[/town]
[town]6118[/town]
[town]6299[/town]
[town]6253[/town]
[town]5519[/town]
[town]5562[/town]
[town]8216[/town]
I'm expecting shadowed to be the least defended once other grimm players come under attack as well. Someone who's just jumped ship is low on the totem pole.
We also won't be alone on this one, anyone who can read this is more than welcome to claim a city and go for it on the day of the op.
There are definitely allot of cities here to take, but an alliance our size should have little to no trouble in taking a good majority of these cities, and any we don't take, are going to be out of commission for a while.
Being a co-founder in the alliance i can see who is on vm, who is banned and who is inactive. Cheezehead was on vm. simple as that.
Shadowed Cloak didn't restart
I spoke with him before and after I saw his cities ghosts.
I sent him support and cast city protection where he was quaked,he even used his premium to extend his city protection;he told me he is tired and will go to sleep.
When he waked up he find his account with 175 points...
He would probably lose one city but the rest ware good defended.
So someone who involve that much on defending don't do this kind of things like restart.
Yeah, TT are losing it if they honestly claim they'd rimmed him. In fact, Shadowed Cloak himself had revolted a dozen TT-cities or so himself, as far as I know.if this is true then the teddies claims of reaming him or rimming him into a ghost submission are totally unfounded and just more speculation than fact
A new world started, Glythium the server name
30,000 players then joined in the game
Alliances created, mergers very quick
and one alliance, Tiny Teddies was an unusual nick
They merged with one, protection finished that weekend
the Tiny Teddies raced ahead killed those trying to defend
they got to the top attack points made by all
one by one, players and alliances would fall
But to many mergers, to many goodbyes
The teddies ended up with enemies on all sides
but no matter whether you think the Teddies were a flop
For the first 3 months in Glythium, they stayed on TOP....
Basil
All teddies were hurt in the writing of this poem.
Peace for our time! =]Now We have no one to fight .... accept for AC but smh what kind of fight would that be?