1) Confetti Family (Confetti, Infidels, Overload)- This team appears to have only gotten better with time. I'd even say that they have the potential to hold the world to under 100 conquests against them.. But here's the thing, only one group can win. And its the first domination world. And there's good settings. Not everyone can win. This is important because the only that can stop them is themselves.
Rating: Superpower.
2) Thermopylae Family (Thermo, Thermo II, Mobius, KAOS)- This alliance is sort of like the Iraq of Leontini in the sense divided up into multiple factions that are technically the same people. The whole dynamic is confusing but they occupy the same common space and sometimes help each other. But the leadership is largely absent and the leadership that is there is probably resented. Also similar to Iraq, they have other powers in their territory and don't have full control of their area.
Rating: Fragile.
3) The Sons Family (Sons of Odin/Sons of Thor)- These guys are in a good position and have some serious man power. They've taken a good first step in securing O45 by removing some of the Guild of Infidels in this area (sitting 4-1 vs them). That's not a small feat. But they're also sitting at 0-2 vs Never Walk Alone, who is probably more invested in O45 than the Confetti Family right now. The Sons are still good and 0-2 isn't a huge deal in the scheme of things, but they have to beat the teams in O45. And they have to do it against teams that they don't look like they'll be a cupcake. To top it off, they have True Fear behind them, who could also swoop in to put pressure on The Sons.
Rating: Great Power.
4) VELHA GUARDA/ENCRYPTED- These alliances appear to have run ops together on Infernal Abyss. Infernal Abyss never struck me as a team that would need an ally to beat. So it stands to reason these two are the same. Their position remains interesting, its close quarters with Thermo and and Confetti. They haven't moved the ball here much for either team and that's probably smart. Starting a war with Confetti would be risky. On one hand, they might spread Confetti thin and win O54 while saving Thermo who would pretty much become a glorified client state. On the other hand, they could just end up getting waxed by a team that's probably ready for them. Starting a war with Thermo would end only one way...Thermo would be disbanded about twice as fast as its on the track for. Mobius might linger for awhile longer though. But this would speed up a war with Confetti most likely.
Rating: Great Power.
5) The Blame Game- Benefits from having Thermo and Mobius as neighbors and a lot of open real estate to the south and east of them. I think that they could hold their own in a fight and probably could compete with anyone. But their position is pretty interesting. As I said, they benefit from being neighbors with Thermo and Mobius mostly. What happens when those two are gone from the area though is anyone's guess.
Rating: Middle Power.
6&7) Never Walk Alone & Avengers- I'm doing these alliances together with different numbers as they appear to be different alliances but are allied. They share the same core and have likely allied due to the fact that they're surrounded by The Sons to the west and Thermo, Confetti families to the east. Fighting each other would be a death wish. They've taken a city off of the Confetti Family, are 2-1 vs the Thermo Family, and are 3-0 vs the Sons Family. These teams are a pair to be looking out for as its looking like they'll be alliances of the future.
Rating: Rising Powers.
8) FAIL- The current rulers of O44 but if Thermopylae is the Iraq of Leontini, then O44 is the Syria of Leontini. FAIL tops the rankings with just under 700k points and 150 cities. They're followed closely behind by Novus Tempus who should be a challenger to their rule after reforming from Kleos and Victorian Empire. Speaking of Kleos, they're still in the ocean as well with 54 towns, but their days as a contender for it are gone. There's also the Sons Family with 87 towns in the ocean. Confetti with 86 towns in the ocean. Thermo Family with 64 towns in the ocean. Avengers with 62 towns in the ocean. Bethlem Asylum with 54 towns in the ocean. True Fear with 54 towns in the ocean. Grepo Addicts with 37 towns in the ocean. Even VELHA GUARDA/ENCRYPTED have 29 towns in this ocean. Fact is that FAIL isn't really in control of their own ocean and are going to be facing a lot of resistance if they want to change that.
Rating: Fragile.
9) Novus Tempus- The reformed alliance of Kleos and Victorian Empire. They're fighting Victorian Empire and Kleos and are 13-2 vs both teams. They're also 0-1 to Confetti and Sons Families. They're the other native force fighting for control of O44. If its an uphill battle for FAIL, then NT is being asked to climb Mount Everest it would seem considering that Victorian Empire and Kleos have scored on them.
Rating: Fragile.
O44 Analysis: Here's the thing, neither FAIL nor Novus Tempus are in control of O44 or their own destiny at the moment. Their best option is to latch on to one of the major powers (Confetti, VELHA GUARDA, Avengers/Never Walk Alone, or Sons of Odin). Some might think that trying to make a pact with FAIL would be a good option, but fact is that it wouldn't work, even if you added in True Fear, it still wouldn't work. There's too many great powers barreling towards this ocean due to the fact that this ocean houses two middle powers as their best alliances.
10) True Fear- This team has a history and there aren't many bright spots on it. But credit to them, they appear to have recognized what they had realistically and who was where and then landed towards the direction that they felt was best for them. I say towards because there's no way landing a couple clicks away from the Sons Family was their ideal plan and most likely they wanted the mid O44/O34 border. But despite that, the position isn't bad and they have the benefit of having a lot of options. They can drop back into O34 and build up on the rim. They can ally the Sons and help occupy O44. They can ally the Never Walk Alone and Avengers alliances and challenge the Sons. I'd say that this is the most flexible position in Leontini right now.
Rating: Middle Power/Client Alliance.
11) Grepo Addicts- I can't even find their home ocean, they have towns all over. I'm led to believe that they don't have much a chance in the world, despite having some decent players.
Rating: Broken.
12) The Dragon Family- They're still around. But if O44 is Syria, then this alliance is Somolia. Any leadership that was there quickly died, any leadership that's ascended will soon die, and its a free for all in this MRA.
Rating: Broken.