is this a jab at me? lol everyone knows meIf you have a different forum name as opposed to your in game name, that shows your skill level.
Either you popular asf or you trying to stop people from attacking you to test your skill
lmao I've tickled alot of feathers on the forums and you don't see me having a different in game name ...
im more curious how you think these timings will actually work,, send LS first then land CS same time, build dlu/bir nuke land same second, lol if it was that easy it would be easy taking citiesEvery message that you send just demonstrates your lack of thought!
A sound thinker would have no issue adapting what I have said for someone that has 50% split between LS and OLU. But because you are special, I will explain. Let's suppose that you had 150 LS and 2000 slingers in a city. I would build a strong CS ecort which contained Swords and biremes. Additonally, I would build a mixed defensive nuke containing swords and biremes which could deal with your LS and slingers. Then time accordingly to land at the same second.
A much more interesting case that might arise, would be if you had 50% of a defensive unit and 50% offensive unit. But I will leave that to you as an exercise to see if you have understood anything that I have said.
This response confirms to me that EN is a very easy server or you have never fought a real war before. But because you are very special, I will explain. When a player receives 100-200 or even more attacks/supports/spies etc basically any commands sent to a player in a short space of time will slow/lag your grepolis and make recalling difficult. So if you clicked the recall button in your separate window at 12:00:00, it would actually recall at 12:00:01/12:00:02 due to the lag you are receiving from the excessive number of commands that you are receiving.
However, there is a trick to prevent this, but I will not post it in open forum.
If you have anymore questions then feel free to ask and I will be happy to help.
The aim of this method is to prevent the troops that reside in the target city from sniping your CS. It doesn't take into account snipes that may come from other cities.im more curious how you think these timings will actually work,, send LS first then land CS same time, build dlu/bir nuke land same second, lol if it was that easy it would be easy taking cities
True.The problem is massing enough attacks/supports in a short period of time Vs an active player and their alliance.
If you got an LS attack or two on the same second that’s great. But the opposing alliance is sending their biremes to front snipe it probably. Usually from the midgame onwards you can mass enough local biremes within 5 seconds to stop a well timed CS. And that’s if they don’t decide to just bireme wall the whole op and send you back to reload your fleet.
Also it’s generally going to be hard to fit enough dlu into a 5 second window to negate mass fliers/on island attacks.
You generally have to force a few contested sieges first to begin a successful op against online targets.