DeletedUser8790
Guest
this is a rough sketch of an idea that I have been tooling around. Please rip it down or band aid it up as you see fit.
Proposal:
Grant the ability to interrupt, or divert trades
Have you Checked the DNS and PSI lists in the Archives? no, I am sure something might be similar??
Reason:
When engaging an enemy we currently have the ability to attack, spy, spell bomb a city, etc.. However up until this idea trade has been more or less a free reign. that has to end
Details:
I am very open to suggestion here and I see a number of avenues for this, My first idea is cave enhancement of some kind. Basically, each level of the cave you have constructed will allow some percentage of a "trade block". Say 5% chance per cave level up to 50% chance. So basically you click on an enemy city, In the trade tab there will be a new option that says "trade embargo" or something whitty. There you can select up to 50% chance for stopping trade for say 2 hours, You pay 1000 silver from the cave for each 5% chance of stopping trade up to 50% chance.
Visual Aids:
Nah
Balance:
Defenders now have the ability to receive unlimited resources for wall/troop rebuilding when under an attack. The only thing an attacker can do currently is plague the city which is of course a waste of spell power. Now we can effectively potentially block this resource from ever arriving. If trade is blocked resources would simply deflect to the originating city. although a "steal" option would be swell.
Abuse Prevention:
None to my knowledge
Summary:
I would love for other ideas here, My main goal is to make trade dynamic and less powerful
Proposal:
Grant the ability to interrupt, or divert trades
Have you Checked the DNS and PSI lists in the Archives? no, I am sure something might be similar??
Reason:
When engaging an enemy we currently have the ability to attack, spy, spell bomb a city, etc.. However up until this idea trade has been more or less a free reign. that has to end
Details:
I am very open to suggestion here and I see a number of avenues for this, My first idea is cave enhancement of some kind. Basically, each level of the cave you have constructed will allow some percentage of a "trade block". Say 5% chance per cave level up to 50% chance. So basically you click on an enemy city, In the trade tab there will be a new option that says "trade embargo" or something whitty. There you can select up to 50% chance for stopping trade for say 2 hours, You pay 1000 silver from the cave for each 5% chance of stopping trade up to 50% chance.
Visual Aids:
Nah
Balance:
Defenders now have the ability to receive unlimited resources for wall/troop rebuilding when under an attack. The only thing an attacker can do currently is plague the city which is of course a waste of spell power. Now we can effectively potentially block this resource from ever arriving. If trade is blocked resources would simply deflect to the originating city. although a "steal" option would be swell.
Abuse Prevention:
None to my knowledge
Summary:
I would love for other ideas here, My main goal is to make trade dynamic and less powerful