DeletedUser
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Proposal:
A world specific for 'training', whether it be for new players or veteran players trying to hone their skill. It also provides the chance to explore new strategies without the repercussions that would be evident in a regular world.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes / No
Reason:
I think this would be a very beneficial addition to Grepolis, as it is one of many features that could be implemented and be hugely beneficial to every single player if they were willing to take advantage to it. The only cost to InnoGames would be the bandwidth, etc, required in order to support such a feature but it would overall improve the quality of the game. Furthermore, there are no changes to mechanics or anything and it is simply just a world with a specific purpose.
Details:
The training world will reset on a rolling basis, every 2-3 months.
Server speed: 1
Unit speed: 1
Alliance cap: 100
Conquer system: Conquest/Revolt
Beginner protection: 14 days
Morale: Active
*reset*
Server speed: 2
Unit speed: 2
Alliance cap: 100
Conquer system: Conquest/Revolt (opposite to above)
Beginner protection: 7 days.
Morale: Active
Morale active on both worlds? Yes! See Abuse Prevention.
What if I want to try a new building strategy by the reset isn't going to happen for a long time? Easy. Restart.
Gold. I was hoping that this world would have the premium options available, whether it is temporarily (throughout BP + 1 week) or permanently. Not only would this enable players who are used to playing with premium the ability to compare their strategies to a scenario that they'd actually be using, but it would also give non-premium players a taste of premium.
Balance:
The only influence this would have on the game is to improve the overall experience of the game and quality of the players. Furthermore, it would also enable players to explore new avenues in the game which they would previously be unwilling due to the intensity of fighting and not being able to experiment due to the consequences. This has been expressed previously by InnoGames GmbH as something they would like to see players exploring more aspects and strategies that the game as to offer (example: Heroic Tactician award requiring colonising).
Abuse Prevention:
This system can be abused and the following measures will (and should) be taken:
Morale. It will be active on every incarnation of the world so that it does not devolve into a war. The world should be focused on providing a learning experience for all users. Morale in every world would ensure that players that grow too large have restricted ability in ruining the learning experience for others. Furthermore, it wouldn't prevent any new strategies from being explored as you can still attack, build, etc, as the main focus of the world isn't to dominate other users.
Resets. This prevents players from getting too big and being counterproductive to the overall purpose of this idea/world.
Fast Conquests. Depending on the world speed and conquest setting, a Conquest world should be on the lower speed to prevent the abuse of quick conquests (12 hours (speed 2) and 8 hours (speed 3)) which would be detrimental to the learning environment that the feature provides.
Summary:
A world that is available to all players and serves as a place where they can explore and develop new strategies or simply learn the game without being thrown into the deep end on a 'real' world.
Credit to Age of Enlightenment for co-development, Ykw1 for what inspired this and theonlythomas for the original thread.
A world specific for 'training', whether it be for new players or veteran players trying to hone their skill. It also provides the chance to explore new strategies without the repercussions that would be evident in a regular world.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes / No
Reason:
I think this would be a very beneficial addition to Grepolis, as it is one of many features that could be implemented and be hugely beneficial to every single player if they were willing to take advantage to it. The only cost to InnoGames would be the bandwidth, etc, required in order to support such a feature but it would overall improve the quality of the game. Furthermore, there are no changes to mechanics or anything and it is simply just a world with a specific purpose.
Details:
The training world will reset on a rolling basis, every 2-3 months.
Server speed: 1
Unit speed: 1
Alliance cap: 100
Conquer system: Conquest/Revolt
Beginner protection: 14 days
Morale: Active
*reset*
Server speed: 2
Unit speed: 2
Alliance cap: 100
Conquer system: Conquest/Revolt (opposite to above)
Beginner protection: 7 days.
Morale: Active
Morale active on both worlds? Yes! See Abuse Prevention.
What if I want to try a new building strategy by the reset isn't going to happen for a long time? Easy. Restart.
Gold. I was hoping that this world would have the premium options available, whether it is temporarily (throughout BP + 1 week) or permanently. Not only would this enable players who are used to playing with premium the ability to compare their strategies to a scenario that they'd actually be using, but it would also give non-premium players a taste of premium.
Balance:
The only influence this would have on the game is to improve the overall experience of the game and quality of the players. Furthermore, it would also enable players to explore new avenues in the game which they would previously be unwilling due to the intensity of fighting and not being able to experiment due to the consequences. This has been expressed previously by InnoGames GmbH as something they would like to see players exploring more aspects and strategies that the game as to offer (example: Heroic Tactician award requiring colonising).
Abuse Prevention:
This system can be abused and the following measures will (and should) be taken:
Morale. It will be active on every incarnation of the world so that it does not devolve into a war. The world should be focused on providing a learning experience for all users. Morale in every world would ensure that players that grow too large have restricted ability in ruining the learning experience for others. Furthermore, it wouldn't prevent any new strategies from being explored as you can still attack, build, etc, as the main focus of the world isn't to dominate other users.
Resets. This prevents players from getting too big and being counterproductive to the overall purpose of this idea/world.
Fast Conquests. Depending on the world speed and conquest setting, a Conquest world should be on the lower speed to prevent the abuse of quick conquests (12 hours (speed 2) and 8 hours (speed 3)) which would be detrimental to the learning environment that the feature provides.
Summary:
A world that is available to all players and serves as a place where they can explore and develop new strategies or simply learn the game without being thrown into the deep end on a 'real' world.
Credit to Age of Enlightenment for co-development, Ykw1 for what inspired this and theonlythomas for the original thread.
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