DeletedUser48696
Guest
Merging is fine when you have the capacity for those players, but acads and pacts is what I have trouble understanding. This server was created with an alliance cap of 60 and that should be the maximum members on your team.
With all respect, I think that is overly simplistic. That is a realistic approach when you have confidence in your team and confidence that you will win. When you are not that confident, you need to fall back on diplomacy and recruitment. I don't think Inno expected alliance caps to have any impact until the end game from what I can see. Up until then, it's all about creating a team that can compete when the time comes. That includes increasing your alliance size and filtering out those who are not up to it.
Otherwise, you would just have a small number (one in this case) of pre-made alliances that are already fit for the end game from the beginning up against a multitude of alliances containing only 10-20% of decent players with no reasonable prospect of success when they are divided.