DeletedUser
Guest
This update will come tomorrow.
Features/Changes:
Gameplay:
Bugfixes:
Features/Changes:
- now its possible to cancel town-takeover if a town has changed owner in the meantime
- farm attacks reports display max booty now
- linked towns, players and allainces with bb-codes get icons
- the titles in the overviews have been changed
- new icons for skipping/pausing/rewinding reports
- in the cave (building) last 10 espionage reports are shown
- with the Administrator active a player can create their own notes
- in a trade overview the free population is shown on each town
- building-overview has new design
- now its possible to publish battle reports
- cities can be grouped now
Gameplay:
- morale has not been altered yet. It is now a setting that can be activated / deactivated, depending on the world settings
- units left in a ghost town will slowly desert (die) as the town degrades
Bugfixes:
- the population needed for certain buildings was calculated wrong
- now its possible to see when divine power cast on town ends
- towns were not always properly linked in a town-dropdown-list
- town-names have been added to the cast reports
- defender can't see attackers plan to do revolt anymore
- its no longer possible to support a town with mythologocal units from another god
- town names on revolt-attack will be now cut if it is too long
- god favor was sometimes reset after a god change in newly conquered town
- destination town was not shown at running spies in a command overview
- when a player tried to colonize an uninhabited place, a wrong capacity bonus for transporters was shown
- its no longer possible to spy on players in vacation mode
- report animations show militia now
- divine powers can be enacted on revolt attacks also
- divine power cast on commands was not shown in commads info window
- new report indicator works now on farm attack
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