DeletedUser
Guest
Features/Changes:
Gameplay:
Bugfixes:
These changes have not yet been implemented. They will be implemented in a few days time.
- casting powers from command info
- providing more essential information about towns in buildings overview
- generate building orders from town overview
- better facebook news feed integration
- Morale now active
- when player signs up for another world
- when player conquers a town
- when player joins an alliance
- reports of farm town attacks (without troop losses) are now seperated from other reports
- activity status of alliance members for alliance admins (also shows vacation status)
- when using partial unit recall a report will be generated
- alliance forum: increased post display from 10 to 20
- command-overview - now shows own running spies in command list
- town name in game layout now indicates a casted power
Gameplay:
- new revolt based conquest system
- new worlds will be set up with the new system right away
- existent worlds may adopt the changes in a couple of months.
Bugfixes:
- fixed break down of ghost towns
- conquest - after a successful town takeover mythological units should not be sent back
- improved behavior of dropdown town list: links now keep url parameters
- fixed favor calculation when favor is decreased
- uninhabited place info now shows missing cultural point to colonize that place
- fixed support link for banned players
- now support commands containing mythological units will return if target town god has changed to an incompatible god
- a besieged player could still use the late game overviews to build troops etc
- fixed pagination when searching ranking list
- on 'no conquest worlds' it was possible to conquer another player's town under a certain circumstance
- Autocomplete result limit was too low especially for highly frequent town names e.g. 'Athens'
- Fixed IE bug: in sea ranking list the ocean number could not be specified
These changes have not yet been implemented. They will be implemented in a few days time.
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