DeletedUser49796
Guest
Don't allow something to happen and then try and change it mid-game; just means that people have wasted time on this world putting effort in
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The one city WW islands is a flaw. I think we can all agree with that, or it is at the very least, a loophole. I could be ok with it, if the game offered checks and balances....a tactic to counter any other tactic. However, innogames has not offered any chain lightening spells for a long time, which in my mind would have been a decent counter for stacking a city so ridiculously high.. Basically, for a player who plays with only enough gold to keep the captain and administrator going, the never ending stalemate has grown boring. who wants to play a boring game?? Tic Tac Toe, anyone?
QUESTION:
If a current WW island with 1 city is suddenly populated with 19 new anchors, and is completed, will the alliance retain their level 10 completion status or get knocked for not owning a complete island?
I did not see all pertinent situations explicitly addressed, and people might be having kittens about this, besides the idea that strangers can suddenly populate those anchors and strip them of their island control.
This is critical for ongoing games with 1-city Wonders.
I was rather hoping for a definitive answer from Inno, but thank you for your input.It would be much like the Wonders of the Knights of Kos. If you look - they have a Statue in O66, but one player owns 3 cities on the 20 slot island. Meaning the player can send resources and upgrade the Wonder, however as soon as someone colonizes on one of the other free 17 slots, the Wonder can no longer be upgraded and once the foundling pops up, the Wonder will also be knocked back and lose the resources for that level.
I hope this answers your question.
QUESTION #2:
Would it be possible to ensure that the completed wonder on the 1-city island remains completed, and that the controlling alliance has 24 hours head start in populating the anchors (or everyone not in the alliance must wait 24 hours BEFORE sending a CS at an open anchor on a 1 city completed Wonder)?
QUESTION:
If a current WW island with 1 city is suddenly populated with 19 new anchors, and is completed, will the alliance retain their level 10 completion status or get knocked for not owning a complete island?
I did not see all pertinent situations explicitly addressed, and people might be having kittens about this, besides the idea that strangers can suddenly populate those anchors and strip them of their island control.
This is critical for ongoing games with 1-city Wonders.
Ok so again please keep the world specific arguing out of this feedback thread. I do however have an answer, we're fairly sure it's correct info, to the earliest question of if this update will apply to all current worlds and the answer is yes. However the update only applies to new WW islands going forward. If the island currently has a completed wonder or a wonder currently being built it will not suddenly spawn 19 or however many city slots thus resulting in loss of progress. The intention of the update is to remove this exploit but at the same time not mess with current WW's.
I'll know for certain tomorrow but from what I've been told the above should be the case.