Update to Version 2.140

Baudin Toolan

Grepolis Team
Changelog 2.140


Dear Community,

On Wednesday, June 14th, Grepolis will be updated to version 2.140. As always there will be a short downtime while the update is applied.

Summary

  • This sprint we focused a lot on the preparations of some upcoming events and technical upgrades, hence there is not a lot of visual content to show for.
  • However, we still have some bug fixes that we would like to inform you about.
  • The command overview has been rewritten with the intention of achieving performance improvements in situations with high volumes of movements aimed towards a single player.
Bugfixes

  • Heroes - Fixed an error that could occur when heroes returning from outside movements were involved in combat against another player besieging the originating town in the meantime.
  • Reports - An internal error could occur when trying to open reports about the failed reception of a bundle or package.
  • Deletion - No prompt was shown asking players if they would like to abort their deletion when logging in during the 7 day grace period. The prompt has been fixed.
  • World Wonders - Fixed an error that could cause two world wonders to be started on the same spot when certain actions were done in the exact same second. Duplicate entries were removed.
  • Attack preparation - Unit input fields showed NaN upon hitting up and down arrows while editing the content of empty fields.
  • Quest Log - Progress was shown at 100% although quest has some seconds left to complete. We now taught the game that 100% is only reached upon completion.
  • Island Quests - Selecting the maximum possible amount of resources was no longer possible after finishing resource collection quests partially.


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We hope you enjoy the update and would love to hear any feedback you have here.

Best regards,
Your Grepolis Team

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Last edited by a moderator:

Richard

Strategos
Hi all,

A small amendment to the above:

  • The command overview has been rewritten in an effort to achieve performance improvements in situations with high volumes of movements aimed towards a single player.
 
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