Update to Version 2.149

Baudin Toolan

Grepolis Team
Changelog 2.149


Dear Community,

On Wednesday October 18th Grepolis will be updated to version 2.149. As always there will be a short period of downtime while the update is applied.

Summary

  • The morale changes we recently announced and discussed on our DevBlog are partly being activated in this version. Morale will no longer be active on islands with active world wonders.
  • Additional improvements for the early game phase have been implemented, some technical adjustments for IPv6 were made and the code refactoring for the command overview was continued. The latter will be an ongoing topic in the following weeks to come.
  • Furthermore, automatic deletion processes were improved and bugs were fixed.
New Features and Changes

  • The morale system has been reworked to fix some inherent weaknesses in the system and return it to its original purpose of protecting weaker players rather than offering a powerful trade-off of progression and points for additional protection.
    • The following change applies to all game worlds:
      • Morale no longer has any effect on cities placed on islands with active world wonders.
    • All new game worlds opened after version 2.150 will see the following adjustments to morale:
      • The minimum possible morale (maximum possible attack power reduction of the attacker) is adjusted based on the amount of cities in posession of the defender. Diminishing returns apply:
        • 1 city - minimum possible morale 30% (70% reduction of attack power)
        • 2 cities - minimum possible morale 35% (65% reduction of attack power)
        • 3 cities - minimum possible morale 40% (60% reduction of attack power)
        • ...
        • 10 cities - minimum possible morale 75% (25% reduction of attack power)
      • From 11 cities onward, the minimum possible amount of morale is capped at 80%, meaning that any attacker's offensive power is only ever lowered by 20% if they are significantly stronger.
  • The following additional improvements have been implemented for the tutorial and early game phase:
    • Quest log - Scrollbars in the quest log are now hidden if they are not needed due to only having a small amount of quests.
    • Quest log - The island quest subsection of the quest log is hidden in the early tutorial phase, up until island quests are unlocked.
    • Bandit Camp - The tooltip displayed while hovering the bandit camp on the island view while an attack movement is in place was adjusted to use more concise wording (e.g. replaced "Movements icon in the UI" with "Troop Movements icon in the top-left corner of the screen").
    • Quests - The order of quests being shown in the quest log has been rearranged. Quests are now sorted by character giving the quest, with e.g. building quests appearing higher up in the list than the Bandit Camp quests, for instance.
  • Deletion processes for inactive accounts have been improved. After restarting and subsequently having a low amount of points, accounts will no longer get deleted while advisors are still active.
Bugfixes

  • Quest - The quest "Terror of the seas" displayed a misleading icon next to the objective description, suggesting that Biremes are required to loot cities on foreign islands. Icon was replaced.
  • Island Quests - The automatic city selection for island quests could be rendered non-functional for some islands after collapsing the "no group" section in the city list.
  • Bonuses - When combining Hera's Wedding spell with "Wedding of the Aristocrats" while not having enough storage capacity for all resources, wrong resource amounts were shown in the prompt to confirm resource loss.
  • World wonders - Description text was misleading. The era of world wonders can only be reached if 6 months have passed and the required points are reached. The text now properly reflects both conditions.
  • Quickbar - Under certain conditions, custom sub-menu entries could not be displayed properly in the quickbar.
  • Incantation Circle - In case the first city in alphabetical order was besieged, Witch's Wisdom did not have any effect until the siege was over. We now improved the Witch's literacy to ensure that all offerings are doubled properly.
  • Javascript error - Fixed an error that could occur after founding a new city and subsequently hovering any farming village on that same island before the game recognized this new city.

Important information

  • Please be aware that Ritual effects have been reworked previously, with version 2.148. The following information was unfortunately missing in the changelog:
    • All ritual spells had the target city changed from one specific city to all player cities to avoid inconveniences in case a wrong city was selected while casting the respective spell.
    • Texts for all rituals were adjusted in order to explain their functionality as well as the details of the effect.


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We hope you enjoy the update and would love to hear any feedback you have here.

Best regards,
Your Grepolis Team

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