Update to Version 2.152 Discussion Thread

Baudin Toolan

Grepolis Team
On Wednesday Grepolis will be updated to version 2.152. Feel free to post any questions or feedback here.

Changelog 2.152


Dear Community,

On Wednesday November 29th Grepolis will be updated to version 2.152. As always there will be a short downtime while the update is applied.

Summary

  • Tyche's Calendar is getting a balancing update taking recent feedback about powerful rewards into consideration.
  • Changes to the user interface and in-game text target the understanding of Ritual effects and usability of spells from the original user interface.
  • To prevent potential undesirable clever use of game mechanics, beginners protection and non-attackable bans have been reworked. Beginner's protection is deactivated after engaging in PvP action and non-attackable bans show no effect on World Wonder islands.
  • Furthermore we fixed some potential issues with our e-mail validation process and a lot of bugs.
New Features and Changes

  • Functionality of Tyche's Advent Calendar has been adjusted to balance the chance of getting specific items in accordance to their value.
    • Every wheel contains 6 specific items that can be selected by spinning the wheel.
    • Each item has a certain value, from regular to rare to very powerful. The chances of getting these items now scale with this value, giving more powerful items less of a chance of being obtained than regular ones.
    • These chances are highlighted through the background color of the respective item on the wheel. The brighter the glow, the smaller the chances of getting the respective item on the first spin.
      Wheel_background.jpg

    • After recent feedback, we came to the conclusion that powerful items should remain special and rare, thus they shouldn't have exactly the same chance of getting selected as other, less powerful items. This should also have a positive impact on the overall balancing of the game during the event.
  • The spells menu is now expanded to the right instead of overlapping crucial interface elements below the display for the currently selected God.
    • Previously, the spell menu would hide the hero selection, battle point and coin statistics and current unit count in the selected city in favor of displaying the spell menu.
    • Following our player's feedback, we have now moved the menu to the side, enabling all of these elements to be shown simultaneously.
      spells_menu.jpg
  • Beginner's Protection has been reworked to be cancelled as soon as offensive action is taken in PvP context.
    • We aim to maintain a solid protection at the beginning of new worlds and for new players but at the same time aspire for Beginner's Protection to become a less effective tool for veterans restarting on a game world.
    • As soon as either of the following actions are taken, players under Beginner's Protection will get a warning that they are about to lose their protection, asking them to confirm this before they can proceed:
      • Attacking another player
      • Spying on another player
      • Sending a colony ship to another player's town
      • Sending a colony ship to a ghost town
      • Using any of the following spells: Lightning Bolt, Zeus' Rage, Earthquake, Sea Storm, Plague
    • As soon as Beginner's Protection is forfeited by using any of these actions, it cannot be regained unless players restart on the same game world.
  • Following recent changes to vacation mode and morale, non-attackable bans will not have any effects on cities on world wonder islands, seeing as they could lead to blocking situations on the respective island.
  • The descriptions of Ritual effects have been rephrased again, to make it clearer that the respective spells must be cast by the player activating the effect.
Bugfixes

  • Siege - After destroying a colony ship and subsequently breaking a siege, the window warning you that your city is being conquered didn't always disappear.
  • Barracks - The tooltip displayed while hovering the cancellation button for unit recruitment had a line break splitting reimbursement values into two lines.
  • Farming Villages - Disclaimer banner informing about speicifc level requirements could not be displayed properly if text length required 3 lines. Text was cut.
  • Population reference - Tooltips displaying the required population from a Reinforcement bonus effect did not take Democritus' ability to double the effect duration and thus population into consideration.
  • Daily Login Bonus - Fixed an issue causing the login bonus to reset after switching time to Daylight Saving.
  • Island Quests - Expiration times and timers for awaiting decisions did not update properly.
  • World Wonders - Under certain conditions, it was possible that a wonder did not lose a level when one of the cities would turn into a ghost town.
  • Luxury Residence - After switching to daylight saving time, luxury residence did not update the timing properly, causing the effect to be applied at 23:00. Unfortunately the fix will only work for bonuses enabled after version 2.152. Players with Luxury Residence duration activated before this update will have to have the heroes ready by 23:00 until the effect runs out and is re-applied at a later point in time.
  • Notifications - When opening the spell menu, notifications were displayed too far to the left, obstructing the view on other game elements.
  • Conquests - Some conquest reports went missing once the conquest was ending, lacking to inform the conquering player.
  • City List - With the Administrator active, the city list sometimes could not be opened due to a general error.
  • Alliance Profile - Under certain circumstances, member lists and profile texts would not get loaded properly.
  • Map - Some states were not updated properly on the world map, causing e.g. beginner's protection to still be displayed even after the map should have been updated.
  • Daily Login Bonus - A general error could lead to the daily login bonus button not responding properly.
  • Command list - Scroll bar caused the cancel button to cover town names and movement times.


Important information

  • We have worked the way our e-mail validation system works to provide more security for accounts and prevent search engines from indexing validation links if they were ever posted online.
    • Validation links can only be used once. Every subsequent use will result in an error.
    • Validation links now expire after 7 days if they have not been used. Please remove any bookmarks using these links.
    • Validation links posted on external websites will no longer be indexed by search engines.
  • IMPORTANT: In case you ever posted your validation link somewhere on the internet, please change your password immediately and pay special attention to any e-mails received informing you about changes to your account. Should you find irregularities, contact us immediately for further assistance.
gpcl-line.png


We hope you enjoy the update and would love to hear any feedback you have here.

Best regards,
Your Grepolis Team

footer.png
 

DeletedUser43733

Guest
oh boy can't wait to have 3 "common" items be sword,archer and hop reinforcements for 5 hours, rare be +20% wood and +20% silver and then "best" rewards be 12x4 manti token with a drop chance of 80%,15%,5% respectively on a 8 month old server. I don't understand who provided you with that amazing feedback that "bad" tokens should be more common and myth tokens should be rare. All that does is makes us spend more money on getting myths which i guess is your guys's point.
 

curadh

Phrourach
I as well would like to see exactly where this feedback has come from?

This will be 3 absurd events in a row (if you count Black Friday as an event). First Pandora where if you took part it would prevent you actually playing because of the constant need to build huge amounts of troops to waste in it (many players finding hard to even get to box 10). Then, Black Friday offers which were laughable, now you present this gold whoring event where only big gold users will get myths (by buying multiple spins every day). It was fair when even non gold users had an equal opportunity to obtain these .. a chance that has now been effectively removed.

If the intention of these events are to drive players away then you are doing an outstanding job. If this isn't the intention then maybe whoever is responsible would do better in a different job?
 

DeletedUser43733

Guest
Also while we are on the topic of black friday deals, what are cyber monday deals? it's absurd that you are trying to sell us practically nothing for 80$. What i find most insane is the 20$ offer, 3x +100 pops, 5x +20% resource production for one city for one week and 5x -20% recruitment time for 1 city for 1 week. that is insane. Why can't you guys don't you guys do the type of offers you did a little while ago where you got 1 +20% ressies for 1 week for 1 city, 15x -50% recruitment time for 1:40 and 15x -50% building time for 1:40, 3000 gold and all advisors for 70 days which was actually worth getting?
 

DeletedUser

Guest
yes I agree with everything that has been said before.
with regards to the cyber monday deals your giant defender offer is ridiculous ... lets see we can have 40 troops in 10 hours ..I can get 40 troops build in 3 hours .. so it is going to take me 3000 hours to get 1200 troops with your offer .. oh wow that is so impressive I must spend some money to get that offer.. like not!!!!
Get your act together and offer something worthwhile.. and stop trying to con us out of our hard earned money.
 

DeletedUser48256

Guest
I would also be interested to see where the feedback regarding the changes to the advent wheel probabilities came from
smiley_emoticons_confusednew.gif
 

Fluvisol

Phrourach
yes I agree with everything that has been said before.
with regards to the cyber monday deals your giant defender offer is ridiculous ... lets see we can have 40 troops in 10 hours ..I can get 40 troops build in 3 hours .. so it is going to take me 3000 hours to get 1200 troops with your offer .. oh wow that is so impressive I must spend some money to get that offer.. like not!!!!
Get your act together and offer something worthwhile.. and stop trying to con us out of our hard earned money.
Actually I prefer the garbage offers since nobody buys them, it makes them no money and doesn't give a huge advantage over people who don't spend money :)
I honestly liked pandoras box, no big incentive to spend gold, hard to get flier tokens. The daily rewards weren't amazing so not only big golders got it (I got first place on the first day and a bit later down the line with only spending some gold to open new boxes). Well that last one is less true today, great arming x4 bp and x2 bp lmao
 

DeletedUser48211

Guest
Their are few people reporting messed up screen when loading into the game after this Wednesday update finished 1 hour ago.

Kinda something like this
bjx1Vkw3TmaczH7YW3yGEw.png
 

DeletedUser35069

Guest
Their are few people reporting messed up screen when loading into the game after this Wednesday update finished 1 hour ago.

Kinda something like this
bjx1Vkw3TmaczH7YW3yGEw.png

If you turn off addons it change your screen to only look as broken as the other screengrab.

Was this actually tested?
 

Fluvisol

Phrourach
If you have dio tools this is also broken, can be fixed by turning off the spell box
Broken:
_Uw20CdgRKuuDi10-H1sow.png

Fixed:
w43Sdgf9Rt_A5Lk_gesnIA.png

The new spell box is horrible tbh, takes up so much screen
It's a step up for people not using addons but for people who do it's just ugly :(
 

MissusR

Phrourach
Tested?? Nobody tests anymore... thats like reading the book of instructions first. Fact is NO update without a mistake and this was a major update so major balls up. Can also be that the bright young dev who gave us the fantastic (unplayable Pandoras Box) had his fingers in this pie as well. 3rd possibility is that add on makes no money for Inno so they will offer their own add on soon for a small cost of 500 gold a month.

Merry Christmas everyone
 

DeletedUser35069

Guest
The spells menu is now expanded to the right instead of overlapping crucial interface elements below the display for the currently selected God.

  • Previously, the spell menu would hide the hero selection, battle point and coin statistics and current unit count in the selected city in favor of displaying the spell menu.
  • Following our player's feedback, we have now moved the menu to the side, enabling all of these elements to be shown simultaneously.

Gonna assume the feedback was simply seeing players use this on Dio tools where is has worked perfectly as I don't recall anybody ever mentioning this and you definitely have other higher priorities.

Dio works fine it also doesn't require a box twice the size to do the same job as Dio does. Are we suddenly too simple to use a function because each gods spells didn't have their own line in the box? Hope Dio can fix whatever has causing the issues so we can can yet another part of our game screen cleared a little again. With bogus bonus's and half the screen already blocked off might as well block the rest with google ads and be done with it.

Crude copy of an already functioning idea.​

 

DeletedUser54715

Guest
About the beginner protection ending faster if a player uses some spells or attacks someone. If a player uses sea storm (or Zeus rage), his BP will end, but if he uses sea storm, it means he's attacked, so it means that he's not under BP... right ?
 

DeletedUser31385

Guest
About the beginner protection ending faster if a player uses some spells or attacks someone. If a player uses sea storm (or Zeus rage), his BP will end, but if he uses sea storm, it means he's attacked, so it means that he's not under BP... right ?
Yes, that would mean he is not in BP. You can't have incoming naval attacks under BP. The only possible attack would be one from an island quest.
 

DeletedUser31385

Guest
I have a question:

Is Supporting a Player factored into any of this?
Ex: I am in Beginner Protection, and my friend[On my island] is not.
*Alert Alert*, He notifies me of incoming attack on his city
Under these rules, it seems as if I CAN support his city against an enemy attack, WITHOUT the loss of my Beginner Protection.
Is this Correct?
Yes, that is correct. You are not taking any hostile actions toward another player. That is why you won't lose your protection for supporting.
 
Top