DeletedUser41523
Guest
About three years over due but it’s good to see inno is heading in the right direction! Maybe next we’ll see them put some ad funding into the game.
I only agree with the "we signed up for the current worlds did it knowing the settings-- those worlds should play out as is.", however, to stop golders, LMD's are used. Can't gold lock anymore or you'll get reported for spam knowing our luck. There's no other way in which golders can be stopped, therefore it has to stay. Triad will be legit carried through this world on Billy's back due to his amount of spending, given the full morale on top of it, he'll just sore ahead. Same with a few other heavy golders, but Billy is the example that comes to mind. I don't want to have to sit there for 12 hrs along with my alliance members having to gold lock a player because one of his or allies city is in siege.Both @Shuri2060 and @Buzz Kill make great points here. I hated morale when it was introduced, because I liked being the biggest bully, lol. Play hard from the start and let those who put less time in lose their cities. BUT, that was a time before insta-buy and event candy. What is lost here is the culmination of all changes. "LMD abuse" counters "gold abuse", and the two go hand in hand.
Non-morale CQ worlds-- everyone who plays these now, knows they need to be big golders to have a chance to win. I'll play these, I'm not saying it's awful, I like gold too, but smaller teams or non-golders simply cannot compete, and it's not fun for them.
Morale CQ worlds-- the only tool to combat players who will sit on isle and gold out successive slinger nukes to kill your siege, is the LMD. Removing morale on sieges without removing insta-buy features both in game and in events, renders morale CQ useless, so it becomes identical to non-morale worlds, where winning is through the biggest pockets. Okay, maybe best skill among the biggest pockets... but isn't that what non-morale is for?
A better move would be to remove the morale feature altogether, and just have no morale worlds. Pretending to retain morale for smaller player growth when it just costs a little more cash to eat them up, and they can't siege anyone... is silly. And doing it mid-world, when players joined as LMDs and made loads of decisions to prep for that, completely negates their entire investment in the world, along with team strategy. Everyone who signed up for the current worlds did it knowing the settings-- those worlds should play out as is. Massive strategic changes should occur at the start, like in Neapolis where they voted in the first couple of days.
This is a fascinating point, because I've been a fan of the efforts eliminating the spam-- Neapolis was ridiculous-- though I mean the kind that's just meant to drive people crazy, and we all know who those people are. And with LMDs gone, I find myself supporting the use of spam here, which is shocking me hahaha... but it's with a purpose in mind to preserve a siege, based on unbalanced game mechanics. So if this type of spam is banned, plus elimination of LMD, you are right, there's no point if you aren't here to buy wins, but want to play a game requiring skill.I only agree with the "we signed up for the current worlds did it knowing the settings-- those worlds should play out as is.", however, to stop golders, LMD's are used. Can't gold lock anymore or you'll get reported for spam knowing our luck. There's no other way in which golders can be stopped, therefore it has to stay. Triad will be legit carried through this world on Billy's back due to his amount of spending, given the full morale on top of it, he'll just sore ahead. Same with a few other heavy golders, but Billy is the example that comes to mind. I don't want to have to sit there for 12 hrs along with my alliance members having to gold lock a player because one of his or allies city is in siege.
Lovely to see all the Golders celebrating, ofc u are it benefits you all so much. Especially your corrupt mod, within your alliance on 128. LMD's brought balance and helped out the alliances that don't spend as much. It's way too sudden for you to just change the rules right now, perhaps on later worlds where we know what we are getting into. You pick the settings, stick to them. For everyone saying this is the best news out there, well I would like to see either your Paypal balance/recent transactions, from cards etc. Let's see how much it really costs to win a world, can guarantee a good 40% of DV members on 128 are using 20k + gold. As stated before, LMD's were used to counteract the use of gold and help out the smaller alliances, if you are going to take out morale, take it away from the small cities but keep it for sieges. How many times have my harps died to 1 sword and Andromeda.
No mod should be allowed to play, especially when they have old botters in the ally, known fact u guys have way too many privileges. You want old players to come back? Make a world that is non-profit, allowing people old and new to join a world and fight it out without the use of gold/LMD's. Learning the basic skills it takes to become good at the game. Will never happen but when was the last time u did something good for the community? 2012?
This corrupt mod that you are speaking of is playing with me and she is definately not corrupt. She has always been fair, even as an enemy. I thought i was hated, until i met her. Through all the years ive been playing, i have never been spammed by a bot daily - Now i can say that i have. Thanks for that
For someone to be that hated, must mean the person is doing the right thing
Ofcourse mods should be allowed to play servers they dont moderate, you want a mod that is out of touch with the game?
So, what prevents golden pre-mades from using LMD's as well?
Lovely to see all the Golders celebrating, ofc u are it benefits you all so much. Especially your corrupt mod, within your alliance on 128. LMD's brought balance and helped out the alliances that don't spend as much.
So, what prevents golden pre-mades from using LMD's as well?
this upcoming update does LOL
but more serious answer would be this... in years and years in most cases while stalking worlds and stats of some morale worlds i didnt play in last 3-4 years, usually all alliances in top 1 trough 10 used loads of LMD's and im not talking about 1 or 2... way more than that, and in most cases no.1 team had most LMD's to combat all fronts they had and supply a lot more LMD sieges with with all those golder firepower.
P.S. exactly what Dan sad above, this update does not help her team or any other top conquest team that are used to playing no morale conquests and dont really use LMD's, it always has been possible to siege top ranking alliances even if they spend crapload, its all about your organization and def capacity.
Nothing...