Update to Version 2.220 Discussion Thread

Blank Face

Hipparchus
It's bad to see that instead of making grepolis more interesting for strong and mighty warriors in a way of adding new challenges... Now, it's obviously that inno just trying to make CQ are open even to semiactives... While, CQ is always being bloodbath and survival mode of grepo till this day...

But since this year... They are trying to exclude spams, since now they have LMDs eliminated and God knows what is gonna be their next "brilliant idea".

And players, people who let this nonsense to be developed into reality...trash.

Instead of this one, it would be better inno add heroes to the planner of Captain after the 11 years of grepo...
 

curadh

Phrourach
We have all the conquest players suggestions for Conquest servers so when will REVOLT players have the opportunity to play an Olympus server .. so they can start actually evaluating it (and then add their suggestions for revolt) or do we have to wait for all conquest suggestions (demands) to be satisfied first .. at the rate that players want the game changed the conquest players will never be satisfied. If this means months before a revolt server (of any kind) is released, then please let us know so that players can find another game to play as it is obvious that conquest has been given all the development attention for the last year both in planning and the development of Olympus. Time for some development on revolt please as many revolt players are fast losing interest in Grepolis.
 

DeletedUser55069

Guest
"City Festivals and Victory Processions will again show the remaining time in the Culture Overview. " I read this in the update changelog... so short question is: When :p ?

1597829703638.png

This update that just thappened made things very messy once again... not too helpful to see when we get a cultural point per city when we have more cities. It would be helpful to see when we jump a whole cultural level: DIO tools -approved script- helped to see the remaining time until next CL / slot opens but since the latest change it is not working. Altogether another good thing ruined, while the overview still isn't fixed.

When players have many cities it is the remaining time that helps to rotate Orpheus.
For example if Hero assignment takes 1 hour, I check which cities have little more than 1 hour remaining time of festival vp... and don't have to calculate anything. Now I won't even know when to send CS until DIO doesn't adjust their script to this update... You can't expect players scroll over 100+ cities to figure out whats the right time when they can finally play the game... send CS.
Maybe I'm just whining, but don't think so, this is a big mess. Why even touch things that worked just fine like Cultural Overview?

Before:
1597830830367.png
Now:
1597830854502.png
 

Wham Warrior

Phrourach
Why has the to time to completion of festivals display been altered? The previous system with showing time to completion within a bar was easy to read,, the cities where completion was nearing stood out and allowed you easily see so that you could ensure that as one festival ended the next could follow on immediately.

The new display needs you to physically read each city and towards the game end where players have multiple cities this is very user unfriendly.

This is DEFINITELY a backwards step
 

Blank Face

Hipparchus
It's better to have less events and less worlds in the grepolis. When the inno will realize this?

It's all going to be developed into russian grepolis which is dead now, they cannot habit even the central oceans... En is beginning to go this way.
 

Lethal-Bacon

Polemarch
It's better to have less events and less worlds in the grepolis. When the inno will realize this?


better for who? you as a player? sure... but for them as a company.. event and instant buy is practically only thing keeping this game afloat, and with each passing year more and more devs from grep get transferred to other inno games, so just be glad they dont outright close down grepo.
 

TheLastKnight

Phrourach
It's better to have less events and less worlds in the grepolis. When the inno will realize this?

It's all going to be developed into russian grepolis which is dead now, they cannot habit even the central oceans... En is beginning to go this way.

Agree with Bacon here that’s the only reason they keep the game afloat if they don’t have people spending money on gold then what’s the point of keeping a game running.
 

Lethal-Bacon

Polemarch
best you can do is make suggestions on how to balance out the events and number of myths people can get trough them, otherwise number of events per year needs to stay the same for them to keep the game alive, i dont mind the number of events per year per say, but some of them are rather broken, whether you spend a lot of not that much/at all, it would be good to see them a balanced even more because as usual people that want to spend a lot of cash on events and this game will always be overpowered they wont care that much if you cut number of myths per hour or boost number of dlu you get from tokens in general and during events, plenty of available suggestions and minor easy things that both give us joy playing it and make them money.
 

curadh

Phrourach
If they carry on with the constant mess ups and lack of revolt development they will soon have overlapping events in an attempt to make money as they will have far less players spending anything at all.
 

DeletedUser54999

Guest
Why has the to time to completion of festivals display been altered? The previous system with showing time to completion within a bar was easy to read,, the cities where completion was nearing stood out and allowed you easily see so that you could ensure that as one festival ended the next could follow on immediately.

The new display needs you to physically read each city and towards the game end where players have multiple cities this is very user unfriendly.

This is DEFINITELY a backwards step
Completely agree, just logged a support Ticket saying exactly the same then was told to come here.
 
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