I didnt like the fact that the new rule prohibits any wonder city being able to go into vm ,,, now i agree with the concept and idea that but feel it can be improved upon .as i play on another world , i needed a break but was surprised to find out that although i could go vm i couldnt protect my wonder cities on the other world.....so in essence if that world is in world wonder era for 2 years then you can not take vm for fear of your cities being taken and letting your team mates down ,,,,, now i hear you all saying well hand off your cities ,,,, that is well and good as long as your team has slots....in this instance a host of ghost players from ours and our opposing alliances ghosted around our wonder areas and this meant a lack of slots ,
I hit VM because of an emergency and i believe that you should be able to hit vm but on wonder era worlds only.. you should be able to defend yourself if an attack is incoming .
I had to frantically skype my teammates and guess what the attacks incoming was and they was totally blind which i felt to be unfair.I had no idea of timings or what it could be , i find it weird that no vm is allowed on wonder islands but if you are a city holder ypou cant protect it.
If i wasnt playing on another server this wouldnt have been an issue because i wouldnt have activated vm
i think you should be able to activate vm but also defend wonder cities only ,, so limited abilities on wonder world whilst being in vm