Well, many will dispute this account.
1st of all there were several spies in DA. 3 came over with Hash upon merging. 2 were there from what appears the beginning. As for the kicking of spies w/o proof, this is incorrect. There was proof in the council section that was NOT released in the main section and should have been. As well as several players discussed this on skype.
Although there was also others who Chucky said were spies and never supplied the proof.
As for kicking idiots who were of no help as team players, that should have been done from the beginning. Like it was in Dystopia. But due to the merge of Hash into Dystopia and the forming of DA, way too many rights were given by a founder who basically didnt give a HOOT who was doing what.
As for the Leaders, many leaders tried to do there best, but were getting dumped on when the Founders were unresponsive to request in PM, Skype or anywhere. As well as too many post on the forums were being deleted by a spy that was also ousted when discovered. The big issue was not enough players gave a HOOT to go after the traitors and wipe them out. Instead they wanted to sim the world away.
As for the WW, that was a joke for several reasons. The founder who was suppose to be in charge of that stopped doing anything, she did things half done and delegated the job to others who didnt do anything at all. several were suspected of passing info to enemy. Never did prove it though.
As for the disbanding of DA, that was a total surprise. It was and is still a problem that when you announce you are going into VM, the enemy is told and well you get attacked and cant do because the timer kicked in. I lost a city due to this. During my VM I was told on skype by Opooka that he was going to disband and regroup with trusted players and to delay WW. Well that was not voted on or decided by anyone else and well shortly after creating the new alliance, he disappeared and has not responded to anyone.
As well as many others who disappeared, Founders, Leaders, etc. It is a shame, many worked well with others and many were fed up with the indecisions of WW and players not cooperating.
As for the current alliance, there are still spies in the alliances and many have given up on the world due to players ghosting or jumping ship to screw up the WW. Needless to say WW was a waste of big time since HF had soooooo many players that had an unfair advantage over others.
Good luck to those who played a fair game. The others can go take a long walk on a short pier.