what's The perfect army ?

DeletedUser

Guest
FIreships have several advantages over biremes.

1. Although they use the same population points they are cheaper and faster to produce. With a decent harbour and call of the ocean they can be turned out at approx 7 per hour - approx 2.5 times as fast as biremes - so rebuilding a lost defence can be MUCH quicker.

2. They aren't subject to luck or enemy numbers. If you use a bireme defence and are hit by an LS nuke then 280 LS will wipe out 350 biremes with 0% luck. If they have positive luck you won't even kill all the LS. If you defend with a 350 Fireship defence then no nuke can clear your harbour, even with positive luck. They can cast favours on their attack and make no difference at all. They cannot kill more fireships than they send ships.

3. Although you can't kill hydras they don't kill you either so it's not much of a defensive disadvantage really.....?

But biremes are much quicker to move around, can gain from positive luck, and can provide defence when sent with a CS....
 

DeletedUser

Guest
But presumably the CS cannot land since there are FS in the harbour still. You don't need to kill it, just stop it surely?
 

DeletedUser

Guest
FIreships have several advantages over biremes.

1. Although they use the same population points they are cheaper and faster to produce. With a decent harbour and call of the ocean they can be turned out at approx 7 per hour - approx 2.5 times as fast as biremes - so rebuilding a lost defence can be MUCH quicker.

2. They aren't subject to luck or enemy numbers. If you use a bireme defence and are hit by an LS nuke then 280 LS will wipe out 350 biremes with 0% luck. If they have positive luck you won't even kill all the LS. If you defend with a 350 Fireship defence then no nuke can clear your harbour, even with positive luck. They can cast favours on their attack and make no difference at all. They cannot kill more fireships than they send ships.

3. Although you can't kill hydras they don't kill you either so it's not much of a defensive disadvantage really.....?

But biremes are much quicker to move around, can gain from positive luck, and can provide defence when sent with a CS....
1) yes, they are cheaper and faster. they also use that pesky stone that we always have ludicrous amounts of.

2) fireships always have a 1:1 ratio no matter what ships are sent, luck, morale, spells - whatever circumstances. biremes can very often kill LS on a better than 1:1 since their defence value becomes much more handy when they are stacked! stacking fireships gives no such benefit.

3) at the end of the day fireships can't save your city from being conquered so the fact that they aren't being killed is virtually irrelevant. if LS are sent with a CS then the escort will die, but the city will still fall under siege. if a hydra escort is sent then it's effectively as though the fireships weren't even there and the hydras will defend the siege until further support arrives.
 
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DeletedUser

Guest
Like so many things in this game they have an advantage in certain circumstances. Pretty much everything has value somewhere and it is wise not to reject anything out of hand!
 

DeletedUser

Guest
indeed ;)

if i had a trireme nuke heading my way i know what units i'd want defending! (hint: it's fireships)
 

DeletedUser

Guest
Like so many things in this game they have an advantage in certain circumstances.

Lots of things in life are like that. You could say it might be wise to learn Swahili, just in case you ever find yourself stranded in Tanzania, because knowing the language will give you an advantage. But what are the chances of this circumstance presenting itself?

Pythagorus mentions trireme nukes, as an example. Well, I don't know about you, but I don't believe I've ever seen anyone utilising a trireme nuke. I'm not going to build an FS nuke just in case someone should randomly attack me with a load of triremes whilst I'm offline.
 

DeletedUser20429

Guest
I have had a trieme nuke land in my city before easily smashed with 300 biremes
 

DeletedUser

Guest
if your opponent has a perfectly balanced defence then the composition of your nuke makes NO difference whatsoever, the population will be the only factor.

I could be wrong on this because I'm a noob, but out of normal units wouldn't slingers be the best nuke in this situation because they get the most attack per FV.
 

DeletedUser

Guest
I could be wrong on this because I'm a noob, but out of normal units wouldn't slingers be the best nuke in this situation because they get the most attack per FV.
when i say a perfectly balanced defence i don't mean that the total values for all three defence types are equal, i mean that they account for the different strengths of the attackers :)

so if your opponent has the same value for all defences then yes, slingers would certainly be best, but then your opponent doesn't have a balanced defence!

i hope i explained that alright, if you don't get what i'm saying PM me and i can try to explain better ;)
 

DeletedUser

Guest
In defense I use mostly swordsmen, less archers, less hoplites, mythical units, and biremes. Swordsmen are the strongest non-mythical land defender per population & they are very inexpensive. Obviously, biremes are the best defending ships per population.
My ideal attacking force is 600 slingers, 150 horsemen, 20 catapults, 1 weak mythical unit, and 3-7 stronger mythical units (1 minotaur & 6 manticores; 1 harpie & 6 medusas; 1 cerberus & 6 Erinys) with 45 LS, breakthrough attack, and Heroic Power.
I've never attacked with only 1,000 slingers or 350 horsemen. I think a balanced attack or defense is usually best, except when attacking with LS, because there aren't sharp ships and ranged ships. Light ships are simply the best attacking ships.
 

DeletedUser

Guest
@ JKP3nt

"the perfectly mixed defense is 28:11:25"

I'm not questioning your numbers at all, but as a curious cat who is mathematically inclined, how did you come up with that? If the formula is too complicated to post here, you can private message me.
 

DeletedUser

Guest
the pefect amount isnt the ojective, the amount is a meager guess, what is important is to never stop training any amoumt of either soldier. there is no such thing as to many just as long as your farm can support you as well as your barracks just keep that in mind and you will go as far as you want to go
 

DeletedUser

Guest
and another thing it isnt math! it all comes down to how good are your soldiers and how good are the ones your going against.

SEE ITS INFORMATION LIKE THIS PEOPLE THERE IS NO MATHEMATICS TO IT READ THE ART OF WAR ITS ALL ABOUT HOW WELL YOU CAN OUT THINK YOUR OPPOSITION
listen i am a mathematical lover myself but i am also a former united states soldier i served in iraq for 3 years i have seen and done alot of things but never once did i ever recall the MATHEMATICS OF WAR it was always and alway will be the ART OF WAR so before you give one more person advice READ ANY WAR BOOK defence has nothing fo do with numbers its strategy and strategy alone i love playing this game but the advise of some people just make me laugh with how unthought out their advise is
 
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DeletedUser

Guest
It doesn't matter 'how good' the soldiers are because the troops in Grepolis do not vary in quality (with the exception of premium features and researches). My point is that you cannot "train" soldiers to fight better or equip them with superior gear than the opposition or give them a pep rally to inspire them, etc. The quality is constant and therefore it comes down to which units are used and how they're used (referring to your point on strategy, eg. dodging and sniping). In my opinion, it is all about how you use your units and how efficient you are in their execution.

Also, the analogy of "mathematics of war" and "art of war" is terrible. If we were to take it literally, like you imply, it'd mean there would be paintings and drawings instead of discussion and strategics. Numbers are significant in most war scenarios although not often determining the outcome of the battle.
 

DeletedUser

Guest
@ dragonmouse

Well, yes. But this is a game, not war. It is programmed, and has quite predictable outcomes. Not so with war. If I were a soldier stationed in a war zone I wouldn't be asking mathematical questions.
 
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DeletedUser

Guest
the best nuke hands down is 100% manticores, however this is hard to get, and even harder to keep up (saving up favor over time to build it is possible, but to get it back to strenght after losing 10 is nastier).

Why is this the best one?
simple, you do not need to waste farmspace on transports and light ships, So it can get lots bigger than slingers and such.

another big advantage is that good defenses are stronger on ranged defence and blunt defence than sharp defence, the best defence has 23 ranged defence value for 18.3 blunt defence for 16 sharp defence, since this is the value the attacker can get for the ordinary attackers per landspace (e.g. a pure ranged nuke has more overall power in total than a pure blunt one) If you keep in mind the stats of militia, this is going for even more ranged defence in comparison.

hence the suprise manticore attack at sharp attack is still more powerfull. 2nd place goes for a full harpy nuke (since it also flies, no ships needed) and at the 3rd place its the slingers, but due to needed ships, its a lot weaker, which is made up for lots less resources and building time.
 
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