DeletedUser54161
Guest
Disclaimer:
Please do not read this if you are not open to new ideas and constructive criticism. This thread is meant to be a topic of discussion and is an expansion of a discussion that occurred regarding Grepolis. It may or may not be poorly worded, so take it wait a grain of salt, and if you hate it, please feel free to bash and comment so, as their is no dislike button.
As a Veteran Player, of this game, and as a beginner of other games, I always turn the tutorial off. Maybe they are just not for me, but I like to find things out by doing them, or by being "rimmed" within the first week so to speak. The first world I ever played I was pretty bad, but I got some advice as a "simmer" from veteran players who were much better, and my game-play improved drastically.
That being said, I was recently talking with a friend who ran into a situation. His alliance mate was under attack, and was asking for DLU. He had asked for confirmation what level the wall was, but the player only responded, "Come on! I need help!! He's attacking me!!" Being the bigger player, my friend sent support, and blocked the attack. However, when he checked the battle report, he had lost 3000 DLU, only to kill 800 slingers. While he was successful in stopping the attack, it got him thinking;
"Do new players lack experience because of the simplification of the game, or their unwillingness to learn."
Prior to the change in the farming system, players were required to send troops out to the villages in order to "harvest, or gather" the resources from the village to bring it back to the main town. It taught players about unit speed, carrying capacity, and other mechanics such as dealing with "Angry Farmers"
However, under the new system, farming is just a click of a button away, and an instant boost to your village, which lacks player involvement or "advanced knowledge" of unit types.
While the new Tutorial system has made steps in the right direction, it does not seem to incentive learning, as I have seen many reports of "new-comers" sending all their units to attack to gather the most amount of resources from each, instead of prioritizing troop specialties.
*^I realize it is the most efficient to send them all for resource gathering, but how does this help new players if veterans suggest they send everything to maximize resource gain.
Heck, there was a player a while back, who was asking which ships are best for offense, and people told him "Fireships", because you know, "fire"!
But given the apparent skill or learning gap between new players and old-timers, how can we make the new players learn better, either by re-working parts of the tutorial and beginner quests, or by altering farming, which would bring back more player involvement and require more frequent log-ins
Please do not read this if you are not open to new ideas and constructive criticism. This thread is meant to be a topic of discussion and is an expansion of a discussion that occurred regarding Grepolis. It may or may not be poorly worded, so take it wait a grain of salt, and if you hate it, please feel free to bash and comment so, as their is no dislike button.
As a Veteran Player, of this game, and as a beginner of other games, I always turn the tutorial off. Maybe they are just not for me, but I like to find things out by doing them, or by being "rimmed" within the first week so to speak. The first world I ever played I was pretty bad, but I got some advice as a "simmer" from veteran players who were much better, and my game-play improved drastically.
That being said, I was recently talking with a friend who ran into a situation. His alliance mate was under attack, and was asking for DLU. He had asked for confirmation what level the wall was, but the player only responded, "Come on! I need help!! He's attacking me!!" Being the bigger player, my friend sent support, and blocked the attack. However, when he checked the battle report, he had lost 3000 DLU, only to kill 800 slingers. While he was successful in stopping the attack, it got him thinking;
"Do new players lack experience because of the simplification of the game, or their unwillingness to learn."
Prior to the change in the farming system, players were required to send troops out to the villages in order to "harvest, or gather" the resources from the village to bring it back to the main town. It taught players about unit speed, carrying capacity, and other mechanics such as dealing with "Angry Farmers"
However, under the new system, farming is just a click of a button away, and an instant boost to your village, which lacks player involvement or "advanced knowledge" of unit types.
While the new Tutorial system has made steps in the right direction, it does not seem to incentive learning, as I have seen many reports of "new-comers" sending all their units to attack to gather the most amount of resources from each, instead of prioritizing troop specialties.
*^I realize it is the most efficient to send them all for resource gathering, but how does this help new players if veterans suggest they send everything to maximize resource gain.
Heck, there was a player a while back, who was asking which ships are best for offense, and people told him "Fireships", because you know, "fire"!
But given the apparent skill or learning gap between new players and old-timers, how can we make the new players learn better, either by re-working parts of the tutorial and beginner quests, or by altering farming, which would bring back more player involvement and require more frequent log-ins