DeletedUser
Guest
And yet more rambling ideas...
There could be different types of cities - proper cities could host armies. But there could also be villages (produce various types of goods and deal with trade) and even farmsteads / mining camps, etc. that produce raw goods. Doing this would obviously diverge gameplay massively but I thought I'd mention it anyway.
Terrain location could give defence bonuses - eg. a well placed city on a mountain range, costal area or valley could act as a barrier to invading armies and thus be a highly sought after location that would encounter almost constant battles.
With Unit.JS it would be possible to actually show armies travelling across the map (just as icons or something) - you'd see your own armies but if they get within a certain range of another army that would appear also. When you send out an army, you could tell it whether to attack any enemy armies it encounters or try and avoid them. In other words, actually have the option to have battles between cities and even in the oceans. Imagine naval battles out at sea! You could have armies that are on patrol - guarding a trade route, or the narrow stretch of ocean between two islands, or the coastline, etc.
And... trade routes - currently a lot of trade stuff is manual, but maybe the sim players would want to focus on setting up trade routes where there would be constant trade between various cities. Building roads to speed up the trade and asking cities to defend them. The larger trading cities would then become strategically important as well - capture one of them and you could seriously disrupt an enemy alliance's resource availability - their sims would need to set up new routes and their warring players would need to recapture the city.
Ok, I'm going to stop now!
There could be different types of cities - proper cities could host armies. But there could also be villages (produce various types of goods and deal with trade) and even farmsteads / mining camps, etc. that produce raw goods. Doing this would obviously diverge gameplay massively but I thought I'd mention it anyway.
Terrain location could give defence bonuses - eg. a well placed city on a mountain range, costal area or valley could act as a barrier to invading armies and thus be a highly sought after location that would encounter almost constant battles.
With Unit.JS it would be possible to actually show armies travelling across the map (just as icons or something) - you'd see your own armies but if they get within a certain range of another army that would appear also. When you send out an army, you could tell it whether to attack any enemy armies it encounters or try and avoid them. In other words, actually have the option to have battles between cities and even in the oceans. Imagine naval battles out at sea! You could have armies that are on patrol - guarding a trade route, or the narrow stretch of ocean between two islands, or the coastline, etc.
And... trade routes - currently a lot of trade stuff is manual, but maybe the sim players would want to focus on setting up trade routes where there would be constant trade between various cities. Building roads to speed up the trade and asking cities to defend them. The larger trading cities would then become strategically important as well - capture one of them and you could seriously disrupt an enemy alliance's resource availability - their sims would need to set up new routes and their warring players would need to recapture the city.
Ok, I'm going to stop now!