Qualification: Best method beyond Top 100? How to distribute invites across markets?
- Every player ever to be in the Hall of Fame should be getting an email, you'd bring back SO many players
- Minimum 100k greposcore
- You can still invite all the top100 players that you invited before, the more players the more fun the world is
- Invites for everyone who was top 100 at the end of the previous WM (or top 200)
World settings: Preferred speeds, Conquest vs. Revolt, morale on/off, alliance cap, etc.
- Speed was perfect, 5 is good, 6 is a little fast for some players coming from smaller regional servers, 4 is too slow for players from bigger ones, but in future if you do speed 5 CQ please make CQ time 6-8 hours rather than 10, this is after all the World Masters, if people want more lenient settings they should play their national servers
- I play both CQ and Revolt and CQ is definitely the more competitive gamemode but you'd make more money on revolt, perhaps alternate, also gives players a break after a long hard 6 months of world masters
- Morale off for sure, or we will abuse it 100%
- Ally cap at 50 was fine, doesn't really matter people will make multiple branches if you make it too small, anything 40-75 is fine
Endgame: World Wonders, Domination, Olympus or a yearly rotation?
- No olympus worlds for masters, it is a PvE gamemode
- WW and Dom only but really you should only do Dom, it's the gamemode you guys designed for people to dominate each other in fighting it is categorically the perfect gamemode for a world master showdown
Artifact: Same one again or a completely new one?
- This doesn't really matter to people, either WH buff or Zeus Spark or the one you're doing for this WM and people will be totally fine with it
Anything else that we should consider? Was there something you specifically enjoyed?
- It has been good fun to play against teams from around the world, the idea for the WM has certainly been a success, even if you have internal metrics that say it wasn't (I'm sure with no events revenue is lower than expected and I'm sure the demand for support has been wearying for CM's)
- You could add events if you wanted to make some money, but just not the recipe ones? Advent calendar, Sparta vs Hades, Battleships (fix extended inv token stacking before you add this though) etc
- A pre-set ruleset (just copy the EN ones?)
- Botting bans to start at 3 days (in case players stupidly run disallowed scripts from native servers or whatever) and subsequently perma
- Something needs to be done about CS boosting (and also cat boosting which will take its place). There is not a clear-cut solution but something needs to be done.
- DLU debuff (10-30%) for future CQ worlds will lead to less turtling of frontline. It will be easier to break walled cities, and players will be disincentivised to wall up since DLU will be weaker flier breaks will be more viable. It is currently very expensive to go for a flier break with herc nerf.
- Implement old island generation for future WMs. The gaps between islands are too large, which is uncompetitive.
Well done though, Inno took a brave step in the right direction by listening to the community and releasing something combining the playerbase from other worlds.
- Spartan AD / TRALALERO TRALALA
