World Wonders Prerequisites

DeletedUser44167

Guest
World Wonders Prerequisites
  • The world must have been in existence for at least 6 months (with each month being 30 days)
  • The sum of the top 50 alliances points must be at least 250 million
  • If the world is not in the "Era of World Wonders" after 6 months, the amount needed for the sum of the top 50 alliances will be reduced by 13 million per month.
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I think different WW Prerequisites could solve a lot of Grepo's problems

In a speed 1-2 world with a small alliance cap its going be a year before the WW Era begins
and by then Alliances have a safe zone beyond CS range and lots players have dropped out
It just becomes a game of who gets tired of playing first

  • The world must have been in existence for at least 1-2 months (with each month being 30 days)
  • The sum of your alliance points must be at least *****
  • - can build one wonder to level one
  • The sum of your alliance points must be at least *****+*****
  • - can build a 2nd wonder to level one or increase first to lvl 2
  • etc
- If the world is not in the "Era of World Wonders" after 6 months , the amount needed for the sum of the top 50 alliances will be reduced by 13 million per month.

Alliance leaders would need decided if they wanted build WW early or put resources into growing


WW buffs need be actually useful
Some are kinda iffy at best

Resources need to build might be reduced with longer build times (no favor speeding also)
 

DeletedUser41523

Guest
I was thinking just completely reverse the world wonders. So make them available right out of the gate. The team with the most at the end of 6 months wins.

It would make building a wonder a very strategic choice.

The wonder bonuses should also be buffed big time.
 

DeletedUser21560

Guest
How about when your alliance is ready and u have the 7 full islands. Alliance leaders can activate the WW wonder stage which instantly grants you 7 wonders. The ones with most wonders when the WW era ends (6 months) Wins

Reason to push the WW button would be the bonuses u receive for holding the WWs. For each lost WW, you lose the bonus and the chance of regaining it again.

The bonus could be lets say 30% extra attack force total, if 3 alliances hold that wonder, they each get 10%, if one of the 3 wonders gets taken out, the 2 others get 15% each and so on

This would encourage players to go after each others wonders
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