Worlds for the larger player base

Poor

Hoplite
Grepolis used to be a lot more casual. Between the lack of alarms and night time bonuses, people had more time for real life and less people had to quit the game due to 'lack of time'. This is probably why this game won MMO of the year 2012. It was fun with great dynamics yet did not take up your whole life.
Nowadays the only players who have a chance at winning are the ones with alarm who are active 6 hours a day. This isn't appealing to new players and does not help keep veterans of the game who might be looking for a more classic experience.

My suggestion is to bring back this casual feel without having to go to the full casual world experience.

Suggestion: Make a new type of world for the larger player base

Details: I thought of many options to make it less like a lifestyle and more like a fun game and these are the options I came up with
• Straight up go back to no alarms
• At the beginning of every world make each player choose an 8h time slot in which they cannot be attacked so that they can sleep in peace. This protection is removed for cities they have in siege or revolt (these mechanics shouldnt be hard to implement as there is already the attackable VM on WW islands)
• Like the previous option, bring back the night time bonus for en servers based on a timeslot that the players choose

Pros/Cons to Inno: There are only really pros here as this would appeal to the larger gamer base and probably bring back more people to the game which means more gold bought and greater revenue for Inno

Why I know this will work: Almost everyone works or goes to university/school and add that to the rest of life's challenges and you dont get much free time. Grepolis nowadays is too demanding. Personally I get by because I don't have a lot of work to do this year but previous years I had to quit grepo because I just couldnt give the necessary attention to this game. Its the same with a lot of people and by making this game more casual without removing the original feel of the game Im sure a lot more people would be willing to give this game a shot
 

Fluvisol

Phrourach
Time to play devil's advocate
Straight up go back to no alarms
Issue: PC alarm is an external extension and cannot be disabled by Inno. People who live a life where they can constantly have a pc at the ready now have a massive advantage
At the beginning of every world make each player choose an 8h time slot in which they cannot be attacked so that they can sleep in peace. This protection is removed for cities they have in siege or revolt (these mechanics shouldnt be hard to implement as there is already the attackable VM on WW islands)
Issues:
1) How would you know when someone's timeslot is as this could mess with OPs especially due to the different time of it. Does this also mean you cannot log in at all during that time or at least not attack? If you can attack it would mean being able to attack without anything they can do about it, similar to what you could do in beginners protection before. If you can't attack it could lead to only having 2 4 hour windows to attack someone if your nighttime is for example from 3 to 11 and theirs is from 15 to 23. This would make slower worlds hell to play
2) If you can't attack someone at their night time but you can if they're under siege or being revolted I can easily see this being exploited. Attack teammates at night, if it's possible they're under siege. Siege/revolt someone you want to keep awake, then ping that city all night. And what happens if a siege gets broken but attacks are still on the way?
• Like the previous option, bring back the night time bonus for en servers based on a timeslot that the players choose
Even bigger issue than with the last one on how to find out when someone's nightbonus is. Could hurt a lot if you don't know it. If you implement night bonus on en I think it should be a set time, more casual players can usually find a world in their timezone on their home market which would work just as fine
Pros/Cons to Inno: There are only really pros here as this would appeal to the larger gamer base and probably bring back more people to the game which means more gold bought and greater revenue for Inno
Con would be effort. It's sad to say but they won't put work into improving the quality of the game anymore it seems. Just slap on a new endgame every year or two to have a spike in returning players. A lot of quality of life changes were suggested in the past, including a completely worked out change that would neuter ping recall spamming, yet what we got was more endgames and a few small changes like being able to see bp gained in the simulator to advertise how good bp buffs are :)
 

Fluvisol

Phrourach
Time to play devil's advocate
Straight up go back to no alarms
Issue: PC alarm is an external extension and cannot be disabled by Inno. People who live a life where they can constantly have a pc at the ready now have a massive advantage
At the beginning of every world make each player choose an 8h time slot in which they cannot be attacked so that they can sleep in peace. This protection is removed for cities they have in siege or revolt (these mechanics shouldnt be hard to implement as there is already the attackable VM on WW islands)
Issues:
1) How would you know when someone's timeslot is as this could mess with OPs especially due to the different time of it. Does this also mean you cannot log in at all during that time or at least not attack? If you can attack it would mean being able to attack without anything they can do about it, similar to what you could do in beginners protection before. If you can't attack it could lead to only having 2 4 hour windows to attack someone if your nighttime is for example from 3 to 11 and theirs is from 15 to 23. This would make slower worlds hell to play
2) If you can't attack someone at their night time but you can if they're under siege or being revolted I can easily see this being exploited. Attack teammates at night, if it's possible they're under siege. Siege/revolt someone you want to keep awake, then ping that city all night. And what happens if a siege gets broken but attacks are still on the way?
• Like the previous option, bring back the night time bonus for en servers based on a timeslot that the players choose
Even bigger issue than with the last one on how to find out when someone's nightbonus is. Could hurt a lot if you don't know it. If you implement night bonus on en I think it should be a set time, more casual players can usually find a world in their timezone on their home market which would work just as fine
Pros/Cons to Inno: There are only really pros here as this would appeal to the larger gamer base and probably bring back more people to the game which means more gold bought and greater revenue for Inno
Con would be effort. It's sad to say but they won't put work into improving the quality of the game anymore it seems. Just slap on a new endgame every year or two to have a spike in returning players. A lot of quality of life changes were suggested in the past, including a completely worked out change that would neuter ping recall spamming, yet what we got was more endgames and a few small changes like being able to see bp gained in the simulator to advertise how good bp buffs are :)
 
As someone that’s been around since world 3.

Grep used to be more casual yes. Partially for the reasons you stated. I don’t think En has ever had night bonus. Nor should it.

The thing that made Grep more casual was its lack of mobile alarm combined with the slower overall game play of 1.26. A standard two speed world would probably not see a conquest for a month. This gave players time to learn the game, join the community, and enjoy it. Which helped keep some around even if they got conquered out of BP.

Conquest timers used to be 24 hours as well and the unit speed was 1. Meaning that it was a lot more difficult to conquer opponents. Which usually gave everyone a chance to survive despite no alarms.

Of course, this also can get incredibly boring after a couple worlds. So I get why the pace of the game sped up over the years.

I think the main issue with popularity is that it’s a ten year old game that requires a lot of time (either on alarm or off it) to get to a respectable score and put yourself on a winning team. Couple that with the fact that it’s a fairly repetitive game that can cost money and this makes the burn out rate high. The people who are good at this game usually are students and probably move on after they transition into their careers.
 

dustballs1

Phrourach
"
The people who are good at this game usually are students and probably move on after they transition into their careers.

"

Except for Triad, which is mostly adults with child, careers, working on advanced degrees. The idea has a bit of merit.
 
Except for Triad, which is mostly adults with child, careers, working on advanced degrees. The idea has a bit of merit.
And primarily plays settings that are friendly to that against competition that is also going to be more friendly to that because said settings are designed for exactly that situation. Which is fine, its not a knock against you. But my comment was more directed at higher level worlds such as a 3 speed or higher. Which do burn you out pretty fast.
 

dustballs1

Phrourach
And primarily plays settings that are friendly to that against competition that is also going to be more friendly to that because said settings are designed for exactly that situation. Which is fine, its not a knock against you. But my comment was more directed at higher level worlds such as a 3 speed or higher. Which do burn you out pretty fast.
Yes, I've noticed that. The preppie who plays from the dorm and loses interest if the game isn't done in a semester.
 

Ifunnyuser2

Lochagos
Yes, I've noticed that. The preppie who plays from the dorm and loses interest if the game isn't done in a semester.
I don't see an issue with that. personally I'm a student so I can't play grepo for most months of the year but when I can I have the time for a high speed, and high speeds usually wrap up in time for the end of my summer break or quarantine in this case.
 

lukjackm

Phrourach
i can tell you how to save grepolis and make it popular again, simply remove pay to win and only have premium, then increase world speed, so it moves at a quicker pace. i can guarantee that a world like that, world have a huge player base