DeletedUser41523
Guest
I've thought of a way that Inno could make a good amount of money. Marketing nostalgia tends to work, Runescape's Old School servers are arguably more popular than their main game simply for the nostalgia purposes. The Force Awakens was a massive success for pretty much casually reintroducing every character from the original trilogy. Hell even Fuller House is incredibly successful for essentially redoing its old episodes into a modern setting. Inno probably still has the ability to produce old school servers if it choose to do so. And I feel they would bring back a ton of players for the nostalgia purpose alone if they did that. Combine that with their emails to players who have gone inactive and an Ad campaign if it were ever successful and they could probably re-win MMO of the year.
There's always a lot of hype around old grepolis and how the old worlds were so much better. So here's my question to the community, would you play an old school server? Or do you think the newer versions are much more convenient despite their flaws?
A few notes about what old school/1.26 would entail for those who weren't there or forgot...
1) You would have the pre-2.0 farming villages. Meaning you start with 6 swordsmen and already able to farm all villages on your island. But you have to farm them manually with the swordsmen. Making the start up slower. You however do not need to invest resources or BP into your villages.
2) There is no link available. You couldn't drop entire alliances onto a couple islands back then.
3) World Wonders don't exist here. The game is simply about being part of or making a dominant alliance.
4) Things like Unit and Trade speeds that are listed were standard issue. If this were to ever happen we should go on the assumption that Inno would just use what was already there and not add on unless it became insanely popular.
5) There are no island quests or inventories.
6) There are no heroes.
7) There is no favor farming because the academy maxes at 30 along with any other original building levels.
8) There is no world cap. However this means dealing with the cons that come with that.
9) Possibility of not having app access. But if there was, not having an attack alarm. There wasn't one back then. But I can understand the appeal for app players.
There's probably a few details from the past that I've forgotten. But those would be the important differences.
What It Would Look Like
Speed: 2
Unit Speed: 1
Trade Speed: 1
Morale: Community Vote
Conquest System: Community Vote
Alliance Cap: Community Vote
Version: 1.26
Speed Up Method: Cut Times
Gold Trade: Off
Events: Off
Packages: Off
Where Inno Makes Money: Inno could stand to make a lot by keeping a world or two for old school. The reasoning being that it would bring back a flood of players to spend money. However there's probably a decent amount who would like to win or dominant current worlds also and are willing to keep playing those, after all Grepo's main servers like En still have no problem filling their worlds in a week.Speed: 2
Unit Speed: 1
Trade Speed: 1
Morale: Community Vote
Conquest System: Community Vote
Alliance Cap: Community Vote
Version: 1.26
Speed Up Method: Cut Times
Gold Trade: Off
Events: Off
Packages: Off
A few notes about what old school/1.26 would entail for those who weren't there or forgot...
1) You would have the pre-2.0 farming villages. Meaning you start with 6 swordsmen and already able to farm all villages on your island. But you have to farm them manually with the swordsmen. Making the start up slower. You however do not need to invest resources or BP into your villages.
2) There is no link available. You couldn't drop entire alliances onto a couple islands back then.
3) World Wonders don't exist here. The game is simply about being part of or making a dominant alliance.
4) Things like Unit and Trade speeds that are listed were standard issue. If this were to ever happen we should go on the assumption that Inno would just use what was already there and not add on unless it became insanely popular.
5) There are no island quests or inventories.
6) There are no heroes.
7) There is no favor farming because the academy maxes at 30 along with any other original building levels.
8) There is no world cap. However this means dealing with the cons that come with that.
9) Possibility of not having app access. But if there was, not having an attack alarm. There wasn't one back then. But I can understand the appeal for app players.
There's probably a few details from the past that I've forgotten. But those would be the important differences.
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