DeletedUser54495
Guest
I just don't know if inno would find it profitable. And honestly I would get cleaned by all the real pros
I've thought of a way that Inno could make a good amount of money. Marketing nostalgia tends to work, Runescape's Old School servers are arguably more popular than their main game simply for the nostalgia purposes. The Force Awakens was a massive success for pretty much casually reintroducing every character from the original trilogy. Hell even Fuller House is incredibly successful for essentially redoing its old episodes into a modern setting. Inno probably still has the ability to produce old school servers if it choose to do so. And I feel they would bring back a ton of players for the nostalgia purpose alone if they did that. Combine that with their emails to players who have gone inactive and an Ad campaign if it were ever successful and they could probably re-win MMO of the year.
What It Would Look LikeWhere Inno Makes Money: Inno could stand to make a lot by keeping a world or two for old school. The reasoning being that it would bring back a flood of players to spend money. However there's probably a decent amount who would like to win or dominant current worlds also and are willing to keep playing those, after all Grepo's main servers like En still have no problem filling their worlds in a week.
Speed: 2
Unit Speed: 1
Trade Speed: 1
Morale: Community Vote
Conquest System: Community Vote
Alliance Cap: Community Vote
Version: 1.26
Speed Up Method: Cut Times
Gold Trade: Off
Events: Off
Packages: Off
There's always a lot of hype around old grepolis and how the old worlds were so much better. So here's my question to the community, would you play an old school server? Or do you think the newer versions are much more convenient despite their flaws?
A few notes about what old school/1.26 would entail for those who weren't there or forgot...
1) You would have the pre-2.0 farming villages. Meaning you start with 6 swordsmen and already able to farm all villages on your island. But you have to farm them manually with the swordsmen. Making the start up slower. You however do not need to invest resources or BP into your villages.
2) There is no link available. You couldn't drop entire alliances onto a couple islands back then.
3) World Wonders don't exist here. The game is simply about being part of or making a dominant alliance.
4) Things like Unit and Trade speeds that are listed were standard issue. If this were to ever happen we should go on the assumption that Inno would just use what was already there and not add on unless it became insanely popular.
5) There are no island quests or inventories.
6) There are no heroes.
7) There is no favor farming because the academy maxes at 30 along with any other original building levels.
8) There is no world cap. However this means dealing with the cons that come with that.
9) Possibility of not having app access. But if there was, not having an attack alarm. There wasn't one back then. But I can understand the appeal for app players.
There's probably a few details from the past that I've forgotten. But those would be the important differences.
Agree with jenny. Would definitely play tooI would definitely play an oldschool world, provided there's no attack alarm (or at least no app alarm) and no use of gold other than for advisors. More than anything else, the alarm function and the must of using gold to keep pace have ruined the fun.
Lol I was one of those paid friendsAs an old school player... with old school values... and old school socks... I'd play in an Alpha II type world.
Original rules... original limitations... original sins.
As some of you old timers might remember, the Rooster's War Fleets sailed the oceans of World Alpha.
I was there at the beginning. My alliance, The Doves of War, dominated that whole archaic world.
Well, maybe not dominated... and maybe not the whole world.
But believe me... the lower portion of the south eastern corner of ocean 54 trembled with fear and mild confusion when they heard the soft calming COOooo of impending Dove Doom.
Those were the good old days when me and my brothers (Don Juan Spartacus and Achilles' Butt), along with our team mates... a ragtag band of slightly deranged Grepo-misfits my mom most likely paid to be my friends... first went to war.
We battled and lost... battled and won... battled and went to bed... right up to the last day when the doors shut and the oceans of Alpha went dark forever.
That was the second best game I ever played...
Second only to the legendary Atari Pitfall perfect game I played back in the cold dark days of the Winter of 1983.
Despite what the naysayers may tell you... It happened. Oh yes, It happened. 32 treasures. 114,000 points. 17 minutes and a few odd seconds of pure unadulterated Atari glory.
Perfect. It happened.
So yah... given the chance... I'd go to WAR "old school" again in Grepolis, screaming our alliance's old WAR CRY:
"BIRDS OF A FEATHER, KILL YOU TOGETHER!"
I like this idea. Back then people actually fought. There were so many alliances and war and the game was fun. Now you have pre-mades. Basically what happens is you get a bunch of experiences players and none of them want to fight each other. Then they turn on the newer rim players...
The events are absolutely disgusting. Sure you can get tons of bp off people who are willing to spam manties at a city full of archers and it becomes a pay to take a city game... but there's a huge pay to win mentality and I think everyone knows who's got the bigger wallets generally have a huge advantage. Gold should be used for administrators and cut times.
Unfortunately I think Grepo needs a huge overhaul. How will it differentiate itself from competitors and other companies? You'll have other mobile games like clash of clans. Why would people choose Grepo over games like that?
We need a mix of new and old. I think the main problem with Grepo is it's huge time investment. Maybe we need a speed world. Worlds that last a month but are pacted with fun and fights. I don't know... but it's been a while since Grepo has taken the title of top mmo and the longer that;s the case the more bleak the future.
From a business prospective I don't see this happening, as much as we would like to. When they open a new server, they think "we gotta make money" and it makes sense because there are expenses that occur when a new server opens;
eg.,
The maintenance that goes into servers and the game. Not to mention the salaries of the employees. Also, the cost of living and inflation with money has increased over the years, making everything literally more expensive.
I am sure they would like to revert to such servers but it would cause financial instability. We forget sometimes that this game was made for business purposes.