WW End Game "Bug" Fix

Darth Akula

Lochagos
Idea: Change WW EG dynamic in terms of the timeline to achieve WW Age and how it can be achieved

Current Sit.: WW EG is x amount of points of top y alliances. Once P.C. is reached, WW Age has a countdown timer to begin.

"Bug": Players/Alliances can choose to postpone WW Age by leaving their teams and thus increasing the timeline for WW Age to begin. Stopping the world from ending "on time". This can be done (I believe) 4 times before the game forces the end(?). More times than not, players/alliances that do this have already lost anyways, and the expansion of the timeline usually furthers that loss - although sometimes some alliances/players fail out and jump ship through political matters, hugathons, buddyclubs, or whatever reason to join the winning team - which usually wins regardless of the timeline expansion.

Proposal "To Fix": No more x amount of points between y alliances. Make the WW Age like Domination EG where it is a specific timeline and cannot be altered.

Personal Thoughts: We all hate hanging around in dead worlds and worlds that are clearly already won. But there's always that one team that just truly believes they can win, even though they are literally 5% the size of the winning team and have no real chance of winning. This is something that I've seen help take players out of the game. IMO, there should be no reason a WW world is extended more than a month tops - and strictly due to some crazy thing that the MODs/Devs would be very knowledgeable and agreeable on in doing (like if an entire world got banned due to glitch in system, new tools, etc). WWs should just come on it's expected timeline and run it's course. Players always get a good "breath" and refresher in every new world. Activity is always highest towards beginning of worlds. This'll allow that to be more predictable, keep more players, and ultimately the big baddie itself - more cash flow.

Any thoughts?
 

NutsNBoltz

Strategos
I'm all in support of this. bloods and toons and virtus refused to quit 122. literally been there for months after getting 7 wws cause need to get under 300 active players, but of we leave ALL those teams can get crowns. nope, shouldn't happen.

maybe make ww like ok. we build in 6 months. then make the ww Era 6 months. yes it's 1 year, but it allows 6 months of prep, followed by 6 months of fighting, building etc to get 4 or 7 ww. if no gets 4 or 7, denote that and close the world.

or once a team gets 7 wws, they are declared masters and it begins 2 week end phase.
 

Kosti2001

Taxiarch
Idea: Change WW EG dynamic in terms of the timeline to achieve WW Age and how it can be achieved

Current Sit.: WW EG is x amount of points of top y alliances. Once P.C. is reached, WW Age has a countdown timer to begin.

"Bug": Players/Alliances can choose to postpone WW Age by leaving their teams and thus increasing the timeline for WW Age to begin. Stopping the world from ending "on time". This can be done (I believe) 4 times before the game forces the end(?). More times than not, players/alliances that do this have already lost anyways, and the expansion of the timeline usually furthers that loss - although sometimes some alliances/players fail out and jump ship through political matters, hugathons, buddyclubs, or whatever reason to join the winning team - which usually wins regardless of the timeline expansion.

Proposal "To Fix": No more x amount of points between y alliances. Make the WW Age like Domination EG where it is a specific timeline and cannot be altered.

Personal Thoughts: We all hate hanging around in dead worlds and worlds that are clearly already won. But there's always that one team that just truly believes they can win, even though they are literally 5% the size of the winning team and have no real chance of winning. This is something that I've seen help take players out of the game. IMO, there should be no reason a WW world is extended more than a month tops - and strictly due to some crazy thing that the MODs/Devs would be very knowledgeable and agreeable on in doing (like if an entire world got banned due to glitch in system, new tools, etc). WWs should just come on it's expected timeline and run it's course. Players always get a good "breath" and refresher in every new world. Activity is always highest towards beginning of worlds. This'll allow that to be more predictable, keep more players, and ultimately the big baddie itself - more cash flow.

Any thoughts?
sounds like OV doesnt it?
 

Darth Akula

Lochagos
sounds like OV doesnt it?
Brother, don't even get me started lol. It's OV in our world - many other teams in many former worlds. Always convinced they can win or have a shot to win. Mate, the only shot at a win is a different world. The writing is on the wall, signs and clue are there, all roads lead to "you're not winning". Let us be adults about it and move on.

It would even give them a better chance at winning because guess what?! NEW WORLD! lol