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Does this idea appear in the Previously Suggested Ideas List? No
Have you performed a search using key words from the title of your proposal and read any related threads? Yes
Proposal
New farming feature for late game players.
Reason
It is already pretty well known that late game farming is an issue for many people. The more towns you get the more trouble it is to farm the NPC barbarian farms. Especially with strengthening being required and having 96 farms and more to both strengthen and farm from.
Some people argue that after so long you don't need to farm at all.
Well, yes, you do.
If you plan to use every town in attacks, defending, supporting or fighting of any kind then you will need to rebuild troops and ships. A maxed warehouse can only create 57 chariots in one go, then you will need to restock your stone if you want to round them off to 100 or more.
Ships are even more important, 19 Light Ships is the max build in a harbor from a full warehouse. I have lost 65 and more in a single attack. So to rebuild those ships I had to use call of ocean, farm the NPC farms, move resources from other towns, use kingly gifts and farm the NPC farms some more and hit my player farms as well.
This is a long grinding process and can keep a person occupied for hours just hitting all their farms and rebuilding all their troops and ships. The slow farming process slows the building even more... at some point you go to sleep, work, school or whatever and when you return your god spell has ran out and you didn't manage to get those last troops into the queue in time.
See: Farming Discussion
So for these reasons and many more, I suggest this following idea.
Details
One last new building in your town. (Kind of)
Name: Agora level 2.
Cost: 20,000 Wood, 20,000 Stone, 20,000 Silver.
Pop: Zero
Location: Agora
Appearance: Upgraded fountain.
Requirements: Must own either, "Tower, Merchant Shop, Oracle, Divine Statue"
AND
either, "Lighthouse, Theater, Library or Thermal Baths."
Only owning both will allow you to upgrade your Agora.
After building your "Agora level 2" you will receive the following options in your Agora:
[Demand Resources] - [Trade] - [Diplomacy]
Demand Resources
Click on Demand Resources and a list will follow listing all your towns on that island. It will also include their resources and their mood with following options that will be explained.
Koskou - 2000 Stone - 2000 Wood - 2000 Silver - 100% Mood - [Collect] - [Diplomacy] - [Demand Troops]
Drakey - 1950 Stone - 1950 Wood - 1949 Silver - 99% Mood - [Collect] - [Diplomacy] - [Demand Troops]
Kosdou - 100 Stone - 100 Wood - 100 Silver - 62% Mood - [Collect] - [Diplomacy] - [Demand Troops]
Explanation of use
Click on collect and the mood drops to 60% and the resources drop to Zero.
Every 1% Mood is 50 of each resource and is 1% per hour.
The time of resource delivery is equal to trade time if you had traded with that town.
Due to the Diplomacy option in the Academy that allows you to farm at a lower mood rating, I had to think of a workaround that would make the tech still worth researching. At first I thought that you need the tech in order to build the agora level 2, but decided there should be a better option. That is what the [Diplomacy] option is for.
By clicking Diplomacy you can double the speed of mood regeneration by 100% for the duration of 6 hours on a standard setting server. 3 hours on a x2 speed server. This is because on a x2 speed server the mood will already rise 2% per hour anyway.
Diplomacy accumulates like God favor only faster and is subject per agora not per account. The speed it accumulates is 10 per hour.
Name: "Wisdom?" "Nobility?" - "Other..?" = 10 Nobility per hour. (For now I will call it Nobility)
If you have researched Diplomacy in your Academy, you get 15 per hour.
The cost to use Diplomacy in your Agora Level 2 is "100 Nobility per NPC Farm" with a maximum of 400 Nobility per Agora.
[Trade]
The trade would work as normal, only you can do it from your Agora instead of clicking the towns individually on the map screen.
Kosdou - Mood 100% - Ratio 1:1.25 - Wood:Stone - [Select amount to trade here]
Sorry for not creating pictures to explain easier and give visual aids. But I am sure you have traded with NPC farms before and know how it works. For towns with a Merchant Shop the Ratio would state: 1:1.35 same as normal.
[Diplomacy]
Clicking this basically shows how much "Nobility" you have in the agora at the time. Though perhaps this could be shown in the [Demand Resources] tab instead.
[Demand Troops]
This works the same as normal and only if you have Demand troops researched in the towns Academy.
Balance
Every player would be able to get this whether they pay for gold or not, it is a fair feature that allows everyone the same option once they get far enough into the game. It also gets rid of repetitive grinding farming issues that bore larger players and takes away the fun aspects of the game. How can people attack other people when they are using their quick units to farm all day long. This would also allow farming to proceed when they are sending out full force attacks AND the farming to proceed if their attack fails.
Abuse Prevention
Some players have multiple towns on the same island. This already effects their farming and could present some issues, the answer presents itself though.
The agora level 2 automatically locks all farms from being farmed by you and therefore does not effect strength. Your other towns can not farm them either. Your other farms can however build an agora level 2.
The second problem is in the "Nobility" Gathered. As it is accumulated per town and not per account, this would mean their other towns on the island get twice as much Nobility to restore their farms moods.
To prevent this, there is only one fair way that I can think of.
- Town A has a level 2 Agora
- Town B has a level 2 Agora
- The island has 8 NPC farms in the middle of the island. Town A can only demand resources and use diplomacy on the 4 closest. Town B can only use demand resources and use diplomacy on the 4 closest. This evens them out. As there are 2 Agoras level 2 on the island, each agora caps at 200 Nobility. This makes conquering on the same island as unappealing as it already is.
The final problem is Demand Troops.
One town may have Demand Troops and another on the island does not. Only the one that has the tech can demand troops from the towns in the list found within their Agora.
"Option 2 same island agoras"
An easier option may be that second towns on the same island do not have the capability to build a level 2 agora due to one altready existing on the island owned by you. This would mean those other towns need to be sent resources from the town that does have it. Though these towns could still trade with the NPC farms as normal, they would not be able to farm or strengthen those towns due to players then working around the Agora level 2. Another problem with second towns not being able to build one is if their main town get's conquered. They would have to build another.
One final option for work around that I can think of is: "Option 3 same island agoras"
You can select which of your towns is the "Main" town of the island and from there you can use the level 2 Agora. This means you could swap which town was demanding resources in accordance to which town needed them. The Accumulated Nobility of the Agora would transfer along with ability to demand resources and so on.
- This would cause a small hindrance, but just adds to the "don't conquer on same island" reasons that already exist.
I am sure there are many ways to work around this problem, ideas would be welcome.
To aid abuse prevention, a level 2 agora can not be demolished nor hit by lightning, thus the reason of its cost despite being such a small upgrade.
Summary
This idea evolved several times as I was working out all of the ins and outs involved. Without same island conquest this would have been far easier to explain, resolve and probably put in to use. Due to same island conquests I met more challenges with the idea than I first anticipated and as a result I feel there are more kinks that need working out.
Any and all input regarding this idea (especially that helps the idea evolve and expand) would be greatly appreciated.
Please note I asked for input. I don't want "+1" or "I like it" or "I don't like it"
If you don't have anything proper to say I would much prefer you didn't say anything at all. You can explain what parts are bad, why it is bad and if anything what you think would work better - but please don't just spam up the replies with pointless rubbish.
If you want to express you like it, do the same as those who say they dislike it. Say: "I like this idea because...." and give a valid reason "because... its good" is not a valid reason. (In fact I am just going to post a reply as if I was not the author to give a suitable example)
Does this idea appear in the Previously Suggested Ideas List? No
Have you performed a search using key words from the title of your proposal and read any related threads? Yes
Proposal
New farming feature for late game players.
Reason
It is already pretty well known that late game farming is an issue for many people. The more towns you get the more trouble it is to farm the NPC barbarian farms. Especially with strengthening being required and having 96 farms and more to both strengthen and farm from.
Some people argue that after so long you don't need to farm at all.
Well, yes, you do.
If you plan to use every town in attacks, defending, supporting or fighting of any kind then you will need to rebuild troops and ships. A maxed warehouse can only create 57 chariots in one go, then you will need to restock your stone if you want to round them off to 100 or more.
Ships are even more important, 19 Light Ships is the max build in a harbor from a full warehouse. I have lost 65 and more in a single attack. So to rebuild those ships I had to use call of ocean, farm the NPC farms, move resources from other towns, use kingly gifts and farm the NPC farms some more and hit my player farms as well.
This is a long grinding process and can keep a person occupied for hours just hitting all their farms and rebuilding all their troops and ships. The slow farming process slows the building even more... at some point you go to sleep, work, school or whatever and when you return your god spell has ran out and you didn't manage to get those last troops into the queue in time.
See: Farming Discussion
So for these reasons and many more, I suggest this following idea.
Details
One last new building in your town. (Kind of)
Name: Agora level 2.
Cost: 20,000 Wood, 20,000 Stone, 20,000 Silver.
Pop: Zero
Location: Agora
Appearance: Upgraded fountain.
Requirements: Must own either, "Tower, Merchant Shop, Oracle, Divine Statue"
AND
either, "Lighthouse, Theater, Library or Thermal Baths."
Only owning both will allow you to upgrade your Agora.
After building your "Agora level 2" you will receive the following options in your Agora:
[Demand Resources] - [Trade] - [Diplomacy]
Demand Resources
Click on Demand Resources and a list will follow listing all your towns on that island. It will also include their resources and their mood with following options that will be explained.
Koskou - 2000 Stone - 2000 Wood - 2000 Silver - 100% Mood - [Collect] - [Diplomacy] - [Demand Troops]
Drakey - 1950 Stone - 1950 Wood - 1949 Silver - 99% Mood - [Collect] - [Diplomacy] - [Demand Troops]
Kosdou - 100 Stone - 100 Wood - 100 Silver - 62% Mood - [Collect] - [Diplomacy] - [Demand Troops]
Explanation of use
Click on collect and the mood drops to 60% and the resources drop to Zero.
Every 1% Mood is 50 of each resource and is 1% per hour.
The time of resource delivery is equal to trade time if you had traded with that town.
Due to the Diplomacy option in the Academy that allows you to farm at a lower mood rating, I had to think of a workaround that would make the tech still worth researching. At first I thought that you need the tech in order to build the agora level 2, but decided there should be a better option. That is what the [Diplomacy] option is for.
By clicking Diplomacy you can double the speed of mood regeneration by 100% for the duration of 6 hours on a standard setting server. 3 hours on a x2 speed server. This is because on a x2 speed server the mood will already rise 2% per hour anyway.
Diplomacy accumulates like God favor only faster and is subject per agora not per account. The speed it accumulates is 10 per hour.
Name: "Wisdom?" "Nobility?" - "Other..?" = 10 Nobility per hour. (For now I will call it Nobility)
If you have researched Diplomacy in your Academy, you get 15 per hour.
The cost to use Diplomacy in your Agora Level 2 is "100 Nobility per NPC Farm" with a maximum of 400 Nobility per Agora.
[Trade]
The trade would work as normal, only you can do it from your Agora instead of clicking the towns individually on the map screen.
Kosdou - Mood 100% - Ratio 1:1.25 - Wood:Stone - [Select amount to trade here]
Sorry for not creating pictures to explain easier and give visual aids. But I am sure you have traded with NPC farms before and know how it works. For towns with a Merchant Shop the Ratio would state: 1:1.35 same as normal.
[Diplomacy]
Clicking this basically shows how much "Nobility" you have in the agora at the time. Though perhaps this could be shown in the [Demand Resources] tab instead.
[Demand Troops]
This works the same as normal and only if you have Demand troops researched in the towns Academy.
Balance
Every player would be able to get this whether they pay for gold or not, it is a fair feature that allows everyone the same option once they get far enough into the game. It also gets rid of repetitive grinding farming issues that bore larger players and takes away the fun aspects of the game. How can people attack other people when they are using their quick units to farm all day long. This would also allow farming to proceed when they are sending out full force attacks AND the farming to proceed if their attack fails.
Abuse Prevention
Some players have multiple towns on the same island. This already effects their farming and could present some issues, the answer presents itself though.
The agora level 2 automatically locks all farms from being farmed by you and therefore does not effect strength. Your other towns can not farm them either. Your other farms can however build an agora level 2.
The second problem is in the "Nobility" Gathered. As it is accumulated per town and not per account, this would mean their other towns on the island get twice as much Nobility to restore their farms moods.
To prevent this, there is only one fair way that I can think of.
- Town A has a level 2 Agora
- Town B has a level 2 Agora
- The island has 8 NPC farms in the middle of the island. Town A can only demand resources and use diplomacy on the 4 closest. Town B can only use demand resources and use diplomacy on the 4 closest. This evens them out. As there are 2 Agoras level 2 on the island, each agora caps at 200 Nobility. This makes conquering on the same island as unappealing as it already is.
The final problem is Demand Troops.
One town may have Demand Troops and another on the island does not. Only the one that has the tech can demand troops from the towns in the list found within their Agora.
"Option 2 same island agoras"
An easier option may be that second towns on the same island do not have the capability to build a level 2 agora due to one altready existing on the island owned by you. This would mean those other towns need to be sent resources from the town that does have it. Though these towns could still trade with the NPC farms as normal, they would not be able to farm or strengthen those towns due to players then working around the Agora level 2. Another problem with second towns not being able to build one is if their main town get's conquered. They would have to build another.
One final option for work around that I can think of is: "Option 3 same island agoras"
You can select which of your towns is the "Main" town of the island and from there you can use the level 2 Agora. This means you could swap which town was demanding resources in accordance to which town needed them. The Accumulated Nobility of the Agora would transfer along with ability to demand resources and so on.
- This would cause a small hindrance, but just adds to the "don't conquer on same island" reasons that already exist.
I am sure there are many ways to work around this problem, ideas would be welcome.
To aid abuse prevention, a level 2 agora can not be demolished nor hit by lightning, thus the reason of its cost despite being such a small upgrade.
Summary
This idea evolved several times as I was working out all of the ins and outs involved. Without same island conquest this would have been far easier to explain, resolve and probably put in to use. Due to same island conquests I met more challenges with the idea than I first anticipated and as a result I feel there are more kinks that need working out.
Any and all input regarding this idea (especially that helps the idea evolve and expand) would be greatly appreciated.
Please note I asked for input. I don't want "+1" or "I like it" or "I don't like it"
If you don't have anything proper to say I would much prefer you didn't say anything at all. You can explain what parts are bad, why it is bad and if anything what you think would work better - but please don't just spam up the replies with pointless rubbish.
If you want to express you like it, do the same as those who say they dislike it. Say: "I like this idea because...." and give a valid reason "because... its good" is not a valid reason. (In fact I am just going to post a reply as if I was not the author to give a suitable example)
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