2.0 Interface Guide - CLICK ME City Overview Rankings Page Hades Divine Powers Plague: Reduces an enemy city's resource production by 50% for 3 hours / 250 favor Return from the Underworld: 10% of units killed during a single attack return to native city / 400 favor Treasures of the Underworld: Receive 500 silver / 30 favor Helmet of Invisibility: Your troops are invisible for 10% of their journey / 120 favor Mythical Units Recruitment Time (x1): Approximately 2 hours 4 minutes Blunt Attack/1 Farm Space: 7 Blunt Defense/1 Farm Space: 27.5 Sharp Defense/1 Farm Space: 10 Distance Defense/1 Farm Space: 52.5 Recruitment Time (x1): Approximately 5 hours 30 minutes Distance Attack/1 Farm Space: 22 Blunt Defense/1 Farm Space: 12.5 Sharp Defense/1 Farm Space: 12.5 Distance Defense/1 Farm Space: 16.27 2.0 Farming System The previous farming system has now been replaced with a new, more player friendly, less clicks required interface. Looting will now require players to conquer farming villages and work interactively with island mates to upgrade your farms, and provides convenience in gathering resource for all players. When you start playing, you are automatically given one farming village to use. Troops are no longer used to farm! As for the rest, read about conquest below. ConquestIn order to farm, you must first “conquer” these villages. In order to gain control, you simply must kill all of the units defending the village. Furthermore, you must possess enough troops in your city to be able to conquer the village. A blue bar at the top (as seen in the visual below) indicates if you have enough units (based on farm space used) in your city or if you're short. As the number of farming villages you own increases, you will find increased resistance in subsequent villages to defeat. Once you kill all of the units, the village is yours to loot, demand resources, and trade with…well, at least until it revolts. 1st: 0 Units 2nd: 1 Slinger 3rd: 3 Archers 4th: 60 Slingers 5th: 60 Swordsmen 6th: 100 Archers 7th: 300 Slingers / 80 Hoplites / 80 Horsemen 8th: 150 Swords / 150 Archers / 75 Hoplites / Level 20 Wall Booty & DiplomacyDiplomacy: Keeps farming villages "happy" until mood drops to 64. Booty: With this researched, it will double the resources you can demand/loot each time, but it also doubles the amount of time you must wait to demand/loot again and with looting, it also doubles the amount of mood reduction. *Resource Amounts from Demand/Loot are based on Game Speed 1* *Visuals are based on game speed 4.01 so ignore the amounts depicted* DemandThere are a couple of resource collection methods you may utilize with your village. The first option is called “demand.” This allows you to collect a reduced amount of resources in each given time interval, compared to “looting” (explained below), but does not affect mood at all. Without Booty Lvl 1/Lvl 2/Lvl 3/Lvl 4/Lvl 5/Lvl 6 10/12/14/16/18/20 - resources for every 5 minutes 20/24/28/32/36/40 - resources for every 20 minutes 60/72/84/96/108/120 - resources for every 120 minutes 80/96/112/128/144/160 - resources for every 300 minutes With Booty Lvl 1/Lvl 2/Lvl 3/Lvl 4/Lvl 5/Lvl 6 20/24/28/32/36/40 - resources for every 10 minutes 40/48/56/64/72/80 - resources for every 40 minutes 120/144/168/192/216/240 - resources for every 240 minutes 160/192/224/256/288/320 - resources for every 600 minutes LootingThe other method is called “looting.” This allows you to collect more (double) resources than demand for the same amount of time, but will lower the mood of your villages. The consequence of low mood is “revolt,” which is explained a little further down. Without Booty Lvl 1/Lvl 2/Lvl 3/Lvl 4/Lvl 5/Lvl 6 20/24/28/32/36/40 -6% mood, resources for every 5 minutes 40/48/56/64/72/80 -12% mood, resources for every 20 minutes 120/144/168/192/216/240 -36% mood, resources for every 120 minutes 160/192/224/256/288/320 -48% mood, resources for every 300 minutes With Booty Lvl 1/Lvl 2/Lvl 3/Lvl 4/Lvl 5/Lvl 6 40/48/56/64/72/80 - 12% mood, resources for every 10 minutes 80/96/112/128/144/160 - 24% mood, resources for every 40minutes 240/288/336/384/432/480 - 72% mood, resources for every 240minutes 320/384/448/512/576/640 - 96% mood, resources for every 600minutes ExpansionEvery farming village starts off at level 1. From there, villages require certain amounts of resources per level to upgrade them, which will allow you to demand/loot more. This aspect of the system allows you and all players on the same island to work together to contribute resources to each village. The more players that help, the faster the villages will upgrade and the fewer resources it will cost you individually. Level 1: 0 resources Level 2: 1,200 resources Level 3: 4,800 resources Level 4: 19,200 resources Level 5: 72,000 resources Level 6: 150,000 resources RevoltFrom looting, if the mood of your farming village becomes too low, your village will go into revolt and you can no longer receive resources. In order to regain control, you must re-conquer the village by defeating a minimal amount of troops, which are randomly generated between swordsmen/archers/hoplites.