DeletedUser
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Totally agreed Aicy
Being a top 100 player in any 2.0 world needs these two things:
1. MONEY. You can literally trade money for resources once you get a harbour. Very very stupid, the main reason I quit this game for over a year.
2. ACTIVITY. If you've got no life and can demand resources every five minutes you'll do well.
Being a top 100 player in a 1.26 world needed these two things:
1. ACTIVITY. But not even close to the extent of 2.0 worlds. You only needed to play about two hours a day in order to finish all your farming.
2. STRATEGY.
Grepolis is no longer a game of strategy, teamwork (alliancework?) and wit but a game who who has the most money and is willing to sit in front of their computer for 16 hours a day clicking a blue button with demand written on it.
The 'infinite' merchant resource trade issue is resolved. Players get an increasingly unfavorable resource trade off each time they use the merchant. This has been fixed for months now.
Yes, while 2.0 technically consumes more time to be competitive, lets not pretend 1.26 worlds only required 2 hours of daily activity by using farming as the hallmark example. You would still lose cities easily with that kind of activity back then as you would now, unless you were playing a speed 1 conquest world with 24 hour city captures.
Not really, players who are more active benefit from being more active, where as those who don't are not put on an equal competitive edge to those who are more dedicated. Hardly something worth getting irate about.
Whilst that is 'resolved', it doesn't mean you can have the same amount of resources and someone who plays 12 hours a day. Farming resources is also another issue that has risen with 2.x. Money does pretty much give you a top spot in the game provided you pour enough of it into it.
You only needed to do two hours of actual playing... It was brilliant to be able to log in, see that there's no attacks coming in, and log off straight away. We can't do this now (if we're farming in 2.x)
I'm not going to argue this point as I think it's a matter of opinion, although personally I agree (for once), with Aicy.
2.0 has the cut troop training time with gold option. This should be removed totally imo, i have seen cities saved because the player mass golded a nuke in a few seconds (or minutes) before the CS lands. Totally overpowered.
I know they changed it from 20-25 gold, but i still think there should be a limit, like you can only cut each queue twice or something.
- Unsigned de-rep.not clear
You mean the same amount of resources as someone who plays 12 hours a day? Apologies if I misunderstand the point you are trying to make here, but the sentence structure is a little non-sequitur, and yes the resources would not technically be the same. Given the new changes, the differences aren't phenomenally different either, and any result that would give a gold player an edge would be deemed 'unbalanced' by somebody, while at the same time, not giving any advantage would diminish the point of having such a feature to begin with. There appears to be a greater trend of people who seem to complain than people who offer solutions, I think you might agree.
I agree with everything horus has said, and he formulated it better than I could.
You are overexaggerating. People who spend money get benefits, isn't that the whole point of spending money on a FTP game? To get some benefits?My point is that people who spend money get abilities that are far beyond over-powered, and that doesn't even come close to the unbalanced-ness of the farming.
It is not as bad as it was in the slightest. You used to be able to get infinite resources. Luckily they have fixed it now and your rates will become unfavourable very quickly.The initial point referred to the Phen-Merchant, and it was said that this particular exploit had been fixed. No, it hasn't been fixed, its effect has simply been reduced. It is STILL a major benefit to those who can afford it.
I agree that the number of times you are be able to cut the times should be limited, but it is not nearly as much of a problem as you suggest. Cutting times a lot is very expensive and only very few people use it that much.Cutting times is another one. I don't think this should be abolished, but it is still a factor that those who cut times on resource collecting buildings will be far ahead in terms of resources, especially in the early-mid game. Cutting times in the market is yet another factor in the equation. If an alliance has 2-3 members who are gold spenders and need resources fast, they can cut the times in half and have the resources to buy units, and therefore have units in time to defend themselves faster, whereas a non-premium player can only sit and hope that the merchant arrives in time. The 30% extra resources Merchant is another obvious one, which I won't go in to.
Isn't that the point though... people who put more time and effort in playing this game should end up higher in the ranks! That's how it works in every game..Back to farming. In 2.x, you benefit MOST if you stay online all day pressing the demand button repeatedly. In 1.26, a person who played 2-3 hours a day could get the same amount of resources from one city as a player who played 12 hours a day.
I have a life and I am very active and a fairly good player. It's not that hard to combine.I don't know if you were here for 1.26 or earlier, but I certainly was and can say it was much more relaxing and less stressful, knowing you can have a life and play Grepolis, not one or the other.
The Phoenician Merchant was not available in 1.26.The features I mentioned earlier were still available in 1.26 (if I remember correctly.... Maybe the Phen Merchant wasn't, my memory is a little off), and thus here is my conclusion;
ISN'T THAT THE POINT? You're complaining about how gold gives too much of a bonus and then you say that people who don't use gold can be equally as good as someone who did use gold before. It's only been balanced more. Activity is a more important factor than gold.Those who play 12 hours a day farming in 2.x, make more resources than those had all of those Gold features (and farmed) in 1.26.
It is me. <3Not sure if Skully or imposter.
I have seen 200ls being built in 6hrs, or a cs being made in 5mins. You need to remember there are players who build wall from 0 to 20 in 1-2hrs. the same is for troops.I agree that the number of times you are be able to cut the times should be limited, but it is not nearly as much of a problem as you suggest. Cutting times a lot is very expensive and only very few people use it that much.
only for gold players. even if i play 8hrs a day, i am able to farm only when i have a captainAnother big plus to the 2.x farming is that it is much less time-consuming that the 1.26 farming once you get more than 5 cities. And you can still do the 8 hour farming in 2.x with 20 cities, while 1.26 style farming with 1.26 is a major pain to do.
On top of that you also don't need ~300
I somehow doubt this because that would require a LOT of resources, so unless they shipped all their res from all their cities to the one city (in which case it would be reasonable that they can build this quickly, because it took them all of their resources) this isn't possible...I have seen 200ls being built in 6hrs, or a cs being made in 5mins. You need to remember there are players who build wall from 0 to 20 in 1-2hrs. the same is for troops.
Even without the farm overview farming is a lot quicker if you do the 8h option two times a day.only for gold players. even if i play 8hrs a day, i am able to farm only when i have a captain
only for gold players. even if i play 8hrs a day, i am able to farm only when i have a captain