:Angry: Grrrrr I thought I'd pop out of vm for a bit before deleting my account, and within 24 hours I'm getting bolted by the #1 alliance. So here it is, straight from the F-KP tips section (please add this to your "tips" section DCS):
Why not to bolt:
Bolting costs 200 favor, and it randomly destroys a building. Because of the random nature of bolting the odds of hitting something useful are really long. Especially with fully-built up cities knocking down the barracks from level 25 to level 24 hardly slows troop production.
The favor is much more useful for
1. Casting favorable wind on your navy to protect it (250 favor),
2. Using Zeus's Rage on an opposing army to destroy it (300 favor--zeus's rage is a great way to kill catapults as it kills the largest units in an attack first),
3. Making manticores, which are expensive but are fast and very powerful attackers.
4. Casting Divine Sign chariots, which are a great way to support a city under attack.
Conversely, Earthquakes are still useful because even though they cost 350 favor they can destroy a wall, which gives troops inside a city a defensive bonus. Additionally, in general if members of an alliance bolt it makes their entire alliance look bad.
So long, Zeta!