Breakthrough

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DeletedUser5832

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This thread is for feedback on the Breakthrough research rebalancing.
 

DeletedUser

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The research of Breakthrough had a too low an impact when attacking other cities and trying get your transport ships through. We will decrease the overall chance for a transport ship to breakthrough by 30% if you do not have the research. In return, the research will increase the chance for a transport ship to arrive by an additional 10% compared to the way it works now
i'd prefer for the current level of breakthrough (without the research) to not go down :D maybe just making breakthrough super effective at breaking through.

maybe something like LS fight at 5% strength (basically useless) as opposed to 50% as it is now, but for breakthrough rate to be massively high (i dunno, maybe 10X higher than without research? maybe more?!)
 
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DeletedUser

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Could we get the current values because I don't know how much of a change this is right now.. :p (although I agree with pyth, please don't lower the current researchless values :()
 

DeletedUser

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Noooo i dont want to research this at the moment, and this sounds like it kinda forces us to :( Some game mechanic examples would be nice so we can see what the true effect will be though.
 

DeletedUser

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I actually support this idea, and making breakthrough more effective would be a great. I've received too many defender of the day awards by killing attacks that had breakthrough, as the user was using it correctly in theory, but it still didn't have "enough" to not lose half their lot when attacking.
 

DeletedUser

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Would gladly see BT more effective.... its a great research right now, so to improve it would be even better :)
 

DeletedUser23986

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It would prefer the current strength not to be decreased. I woudl also advice ls become only 20% weaker when sent as breakthrough. Then it will be surely used.
 

DeletedUser

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It would prefer the current strength not to be decreased. I woudl also advice ls become only 20% weaker when sent as breakthrough. Then it will be surely used.

The point of breakthrough isn't to kill enemy ships, it's for offensive nukes to get into the city. The 50% less or 20% less aren't really issues in this because the only time to use this would be with an offensive nuke, which you wouldn't expect to do much damage to ships. The issue with BT is that it isn't effective enough at delivering its payload into cities and mostly just gets dashed upon the rocks by the birs in the harbor. making more transports get through unscathed is a must have to make the research more describable.

DO NOT MAKE NON-BREAKTHROUGH 10% LESS EFFECTIVE. IT WOULD MAKE THIS RESEARCH REQUIRED AND THAT WOULD SHAPE THE GAME TOWARDS ADOPTING SPECIFIC TACTICS AS OPPOSED TO OTHER TACTICS, WHICH IS EXACTLY WHAT THE MESSAGE SAID GAME DESIGNERS DIDN'T WANT TO DO.
 

DeletedUser

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The point of breakthrough isn't to kill enemy ships, it's for offensive nukes to get into the city. The 50% less or 20% less aren't really issues in this because the only time to use this would be with an offensive nuke, which you wouldn't expect to do much damage to ships. The issue with BT is that it isn't effective enough at delivering its payload into cities and mostly just gets dashed upon the rocks by the birs in the harbor. making more transports get through unscathed is a must have to make the research more describable.

DO NOT MAKE NON-BREAKTHROUGH 10% LESS EFFECTIVE. IT WOULD MAKE THIS RESEARCH REQUIRED AND THAT WOULD SHAPE THE GAME TOWARDS ADOPTING SPECIFIC TACTICS AS OPPOSED TO OTHER TACTICS, WHICH IS EXACTLY WHAT THE MESSAGE SAID GAME DESIGNERS DIDN'T WANT TO DO.

I personally dont use breakthrough in any city of mine. This to me feels like you will be making me change my game plan. THIS I DONT LIKE..... I agree with the part that i bolded above.

Problem with BT is it no consistent enough right now so upping wouldnt be bad but not lowering if you didnt have it researched. SECOND down fall of BT. If you start making players use it all the time (STILL DOESNT GIVE YOU A REVOLT WHEN A CITY IS CLEARED) so if players rely mainly on sending this style of attack it plays back into the defensive mode of the game. You can get lucky and have troops arrive to stop the revolt attacks just by shear luck.

So i still dont see much for it in my eyes. One of the reasons i dont use it. I know its pros and cons very well but do not see the benefit of not building more LS to take it out the birs first. You still have to go through them to take the city
 

DeletedUser

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I like breakthrough ... I use it all the time. All my land nuke cities have it researched (or will have it researched) even if it means losing CP to reset some other technology.

Having said that I don't mind having breakthrough improved a bit, as long as it doesn't mean that non-breakthrough attacks become less effective (as avolp said). Breakthrough as it is is a great technology, and just like (apparently) horsemen, most people simply don't appreciate it. And that's fine by me :)
 

DeletedUser

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I never use BT. You have to kill the biremes sooner or later to land the CS, you may as well do it sooner. I don't want to be forced to use BT.

1) We have to see exactly what the designers mean by "decrease the overall chance for a transport ship to breakthrough by 30% if you do not have Breakthrough research". Examples, examples, examples.

2) This must not under any circumstances be introduced without extensively trialling it on a beta test world.
 

DeletedUser

Guest
Breakthrough doesn't cut it. It needs to give transport ships a MUCH better chance of landing. The catch is that you can't get a revolt started when using this. Therefore for players to use this, it must be worth it. But I really don't like the idea of adjusting the current chance of landing. Leave it as is, but make chance of transport landing MUCH better.
 

DeletedUser25074

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Ok this change if im reading it write is utter garbage cause it sounds like im being forced to take this or im getting screwed over in the harbor when its stacked even more so than i do now.

IMO simply make this a passive buff like phalanx/Ram rather than a form of attack as i personally prefer to have every attack as revolt anyway like all good Off. players should do.
 

DeletedUser40813

Guest
I like breakthrough. I use it to harass or weaken my opponents. I keep a Catapult Nuke City that has breakthrough in it. If I hit a city with 100+ Cats as a result of breakthrough, it will usually collapse their whole wall. I hope they don't change breakthrough because its one of my advantages over players who choose not to use it. Its not helpful for every city, but its a great use for nukes. The other researches on this forum are useless, but breakthrough is like my secret weapon, please dont get rid of it.
 

DeletedUser39502

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So if no one researched it, and then it's effectiveness was cut in half via last tuesday's update, what is an extra 10% gonna do? I used to use BT all the time. As it stands now, you could have a 50 LS escort run into 200 biremes (which used to land 100% of your ships) and having breakthrough only saves 6 TS but saves the enemy 28 biremes. What kind of sense does that make? And how much is 10% really going to help?

I'm not sure what was wrong with it in the first place. The real problem seems to me that it just wasn't well explained. I was six or seven months deep into a world and was in the top alliance in the world and didn't know anyone who used it. I explained it to everyone and suddenly the entire alliance was using it. Point is, people don't use it because they don't understand it. AND I LIKE IT THAT WAY! Bummer part is though, that it's basically worthless now and 10% isn't going to change that. Maybe the -30% ability to breakthrough that will apply to regular attacks may get people to research it, but then what's the point? That's basically going to FORCE people to research it and then once they've researched it, it's often less effective (example: 50 LS, 100 FTS VS 200 Biremes) than the current state of attacking without it...
 
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DeletedUser

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I have never used breakthrough in my Grepo life. But to me it looks like a bad idea.
 
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