Well, in the 2 weeks before this successful attempt, there were a number of other hits on their WWs, some landed but got taken out, a few did not land ... but 2 weeks notice!!!! I honestly thought that it was all over, we would NEVER find a weakness on their tomb island after the first week - but dwarfs did not safeguard their WW cities, and finally paid the price ... I mean, they only had to make their Tomb invulnerable, why did they not take out their weak players from the island????
Sim too much, and it becomes a habit.
Their top 2 players in points, are in the 20's in the BP leagues .... that tells you pretty much why the end result was as it was ...