DeletedUser
Guest
I play in Achilles quite a bit and i'm not so sure manipulation of the standard variables (speed, etc.) is the problem (and clearly there is a proble. The hero worlds were supposed to be COOL! Where is the imagination here? Yes, I know everything has to be planned to the nth, but still. While there is some evidence that focus has been turned toward heroes (the ability to steal favor, etc.), it is too limited.
Puny humans, Quests, and relations with the gods:
If this is a hero world, then make it one. In a REAL hero world the emphasis would TRULY be on the heroes. There heroes should be statistically more powerful here. And how about some quests (lists of actions that must be completed for some gloriously cool reward). What hero doesn't have to complete a quest? And then the fact that heroes are typically offspring of the gods--so why not allow them to pray directly to the gods (prayers cost, but gain things--weapons, powers, etc.).
And finally: if you can steal favor in a hero world, why can't you trade it and even buy it?
Some thoughts. How about a little creativity folks? This hero thing should be 'fun', 'fun', 'fun'!
Katlian
eww...that sounds like some wierd hybrid of the standard MMO in browser forum.
And how could you possibly implement quests? I can't really see how it would work.