DeletedUser
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I found this on the Grep forum. The long running dispute with the Nemesis gang started with them labeling me a refugee from their brief war with Dogs of War. Several DoW players participated in this war; I was the only one to take a city, however. I was the only one targeted as a refugee. I rejected this label because I never fled from my attackers; I stood and fought them ..... and was beating them. How can I be called a refugee? But the big 3 of Nemesis, Wake and Friendship had no interest in these facts. They had a smaller player (cities between 6 - 12, average points around 3,000 ---- me) they thought they could easily destroy; it proved difficult; they got more frantic; labels and lies piled up. Now they have no options but to defend their lies and conquer the ghost cities I left for them.
Refugee Defined:
A refugee is defined as someone who joins/flees into another alliance for protection against an attacker and/or conquerer.
A refugee is no longer a refugee when the attacker has decided to no longer attack them. For the attacker to stop attacking, a refugee may be allowed to join an alliance only at the attackers' discretion (otherwise the attacker will just continue with their attacks).
Issues arise when the attacker does not agree with the refugees' move, thus denying the attacker the right to farm for resources or conquer them.
There are several scenarios with variations of this.
A) Usual acceptable practice for accepting refugees:
1) Attacker is in the alliance the refugee joins (if the attacker is ok with it),
2) Attacker decides it is ok for the refugee to join an(other) alliance and stops attacking them
B) Common practices that cause issues:
1) Refugee joins an allied/PACT/NAP'd alliance to the attacker without permission/acceptance by the attacker,
2) Refugee joins an alliance that is the enemy of the attacker (this would depend on the attackers strength. Afterall, pulling support from an enemy alliance to attack an already weak refugee may be considered beneficial if they intend on conquering/removing them from the game).
These modest numbers are the reason why i post this thread: 40 replies and 669 views. It is my hope that the 669 views talked to 1338 friends spreading the info found there even further into Grep world.
Refugee Defined:
A refugee is defined as someone who joins/flees into another alliance for protection against an attacker and/or conquerer.
A refugee is no longer a refugee when the attacker has decided to no longer attack them. For the attacker to stop attacking, a refugee may be allowed to join an alliance only at the attackers' discretion (otherwise the attacker will just continue with their attacks).
Issues arise when the attacker does not agree with the refugees' move, thus denying the attacker the right to farm for resources or conquer them.
There are several scenarios with variations of this.
A) Usual acceptable practice for accepting refugees:
1) Attacker is in the alliance the refugee joins (if the attacker is ok with it),
2) Attacker decides it is ok for the refugee to join an(other) alliance and stops attacking them
B) Common practices that cause issues:
1) Refugee joins an allied/PACT/NAP'd alliance to the attacker without permission/acceptance by the attacker,
2) Refugee joins an alliance that is the enemy of the attacker (this would depend on the attackers strength. Afterall, pulling support from an enemy alliance to attack an already weak refugee may be considered beneficial if they intend on conquering/removing them from the game).
These modest numbers are the reason why i post this thread: 40 replies and 669 views. It is my hope that the 669 views talked to 1338 friends spreading the info found there even further into Grep world.
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