Thane Badger
Phrourach
Proposal:
Limit the ability of players to leave an alliance while they are building World Wonders
Reason:
To prevent the sabotage of an entire alliance by turncoats or moles, undoing the combined effort of the whole team over the entire duration of the game.
Details:
When the age of Wonders begins, just as the world is closed to new members restrictions apply to the migration to and from alliances.
No player may change alliances until one alliance has gained 4 Wonders
Alternative options:
1) No player may leave an alliance unless an alliance administrater allows them to.
2) The condition only applies to alliances that have begun to construct a world wonder.
3) Players may not delete their account while they are still in an alliance under the World Wonder restriction, they must leave the alliance first.
Visual Aids:
None
Balance:
Under the no migration whatsoever condition it requires that an alliance build a strong and dedicated team rather than relying on a huge franchise of medicore players they can use as replacements.
Abuse Prevention:
Major: Needing permission to leave prevents one alliance sabotaging the efforts of another through underhand tactics. Players would have to negotiate their departure by giving up critical cities.
Under the blanket no migration condition, alliances could not rotate back up players to send resources to, or cast favor on the Wonders.
Summary:
Player need confidence that a year or more of effort can't be undone in a moment by a rogue player. Too many worlds end with this kind of sabotage.
Please note:
Minimum Requirements
The idea needs to have at least 2 of the following.
Needs to have at least 150 views.
Needs to have at least 40 posts.
The original poster has to maintain their idea and make sure suggestion to improve it are reflected in the OP.
The thread rating must have 4 stars or more, and 25 people or more.
If you support this idea please rate this thread.
Limit the ability of players to leave an alliance while they are building World Wonders
Reason:
To prevent the sabotage of an entire alliance by turncoats or moles, undoing the combined effort of the whole team over the entire duration of the game.
Details:
When the age of Wonders begins, just as the world is closed to new members restrictions apply to the migration to and from alliances.
No player may change alliances until one alliance has gained 4 Wonders
Alternative options:
1) No player may leave an alliance unless an alliance administrater allows them to.
2) The condition only applies to alliances that have begun to construct a world wonder.
3) Players may not delete their account while they are still in an alliance under the World Wonder restriction, they must leave the alliance first.
Visual Aids:
None
Balance:
Under the no migration whatsoever condition it requires that an alliance build a strong and dedicated team rather than relying on a huge franchise of medicore players they can use as replacements.
Abuse Prevention:
Major: Needing permission to leave prevents one alliance sabotaging the efforts of another through underhand tactics. Players would have to negotiate their departure by giving up critical cities.
Under the blanket no migration condition, alliances could not rotate back up players to send resources to, or cast favor on the Wonders.
Summary:
Player need confidence that a year or more of effort can't be undone in a moment by a rogue player. Too many worlds end with this kind of sabotage.
Please note:
Minimum Requirements
The idea needs to have at least 2 of the following.
Needs to have at least 150 views.
Needs to have at least 40 posts.
The original poster has to maintain their idea and make sure suggestion to improve it are reflected in the OP.
The thread rating must have 4 stars or more, and 25 people or more.
If you support this idea please rate this thread.
Last edited: