DeletedUser30411
Guest
I'm asking who would be in favor of a temporary god change in a city, where a CS has landed, for the length of the siege.
What I've seen happen over the years is that it's nearly impossible to take an active players city. With all the games now, Myth nukes are very easy to build. It is better to build a city without a wall, let someone else try to take it, and then break the siege with Myths fliers. The defending player will get more BP then the player attempting the CS and just continue to sim to get bigger.
My suggestion is easier to put in an example;
I send a CS to a Zeus city. With my CS attack I have Griffins. My CS lands in the city with at least 1 Griffin surviving. That griffin causes the temple to "temporarily" change to Artemis. Meaning you can now support the conquest with Artemis' Boars, but not with Zeus' Myths. Any Myths that had been recruited in that city, but are currently outside, can still return to attack the siege. Thus, this will not effect a back Myth snipe of the CS. In effect, this lets the attacker determine the cities god for the length of the siege.
If the siege is broken, any Zeus Myths that had been built, just like any other unit that had been built, would still survive.
Currently, there is little to no reason to build defensive Myths. But with this change, you can now build Boars, Hounds, Pegs and Cents, and use whichever of them YOU decide in attempting to take a city. Myths hold up much better against Myths, this would come closer to balancing the playing field with attack and defense of a CS. Right now, in my opinion, sinking a CS is much easier then keeping one alive, thanks
What I've seen happen over the years is that it's nearly impossible to take an active players city. With all the games now, Myth nukes are very easy to build. It is better to build a city without a wall, let someone else try to take it, and then break the siege with Myths fliers. The defending player will get more BP then the player attempting the CS and just continue to sim to get bigger.
My suggestion is easier to put in an example;
I send a CS to a Zeus city. With my CS attack I have Griffins. My CS lands in the city with at least 1 Griffin surviving. That griffin causes the temple to "temporarily" change to Artemis. Meaning you can now support the conquest with Artemis' Boars, but not with Zeus' Myths. Any Myths that had been recruited in that city, but are currently outside, can still return to attack the siege. Thus, this will not effect a back Myth snipe of the CS. In effect, this lets the attacker determine the cities god for the length of the siege.
If the siege is broken, any Zeus Myths that had been built, just like any other unit that had been built, would still survive.
Currently, there is little to no reason to build defensive Myths. But with this change, you can now build Boars, Hounds, Pegs and Cents, and use whichever of them YOU decide in attempting to take a city. Myths hold up much better against Myths, this would come closer to balancing the playing field with attack and defense of a CS. Right now, in my opinion, sinking a CS is much easier then keeping one alive, thanks