DeletedUser2795
Guest
maybe the luck factor is something to with with points?
No, that would be morale. I expect that you were just unlucky.
maybe the luck factor is something to with with points?
I believe Farg (I think it was him) did a study on this exact topic on Pi (My facts might be wrong ) He saved up all his alliances reports for 3 months, and calculated that in fact the average amount of luck is something like -8% or something.
Your facts are correct sir. There were also other interesting results, such as a significant increase in luck when hitting empty cities and a significant decrease in luck when attacking an inferior opponent. I'm talking a HUGE difference in the "random". However, when I discussed my findings with the powers that be, my results were dismissed as any block of samples could be that rare period where samples are skewed. Unless I actually see the code, I cannot confirm one way or the other, however I have always felt there were some "consistent" inconsistencies in the purported random luck claims.I believe Farg (I think it was him) did a study on this exact topic on Pi (My facts might be wrong )
Your facts are correct sir. There were also other interesting results, such as a significant increase in luck when hitting empty cities and a significant decrease in luck when attacking an inferior opponent. I'm talking a HUGE difference in the "random". However, when I discussed my findings with the powers that be, my results were dismissed as any block of samples could be that rare period where samples are skewed. Unless I actually see the code, I cannot confirm one way or the other, however I have always felt there were some "consistent" inconsistencies in the purported random luck claims.
Boils down to opinion and without access to the code, that is all it will ever be.
Your facts are correct sir. There were also other interesting results, such as a significant increase in luck when hitting empty cities and a significant decrease in luck when attacking an inferior opponent. I'm talking a HUGE difference in the "random". However, when I discussed my findings with the powers that be, my results were dismissed as any block of samples could be that rare period where samples are skewed. Unless I actually see the code, I cannot confirm one way or the other, however I have always felt there were some "consistent" inconsistencies in the purported random luck claims.
Boils down to opinion and without access to the code, that is all it will ever be.
It doesn't appear to be as much about luck as it about strength. I would like to hear more.
Strange and slightly ridiculous question, but do you know if the luck was the same on each side of the battle?
What do you mean by "strength"?
As for the luck being the same, it should be, unless there was a bug.
There is no definitive decision on this. The most probable thing is that there is simply a fluke in the random number generator.First, by strength I'm referring to the superior strength of the attacking or defending army. Example: Empty city - more luck.
No, it couldn't, because then a different side might've won for either attacker or defender.Second, the luck could be different on each side. For example, let's say I attack someone and my luck is 7% but my opponents luck is 1%.
No, it couldn't, because then a different side might've won for either attacker or defender.
So, a better breakdown would be to only monitor attacking or defending reports and not mix them.... If it is mainly -7% to the attacker, it will be +7% to the defender, which is yet another bonus to defenders (not proven though remember)
If you mix defensive and offensive reports, it can and will skew results.
I suppose you could make up a system where each side got a random bonus, similar to how both sides can have something such as Phalanx or Captain. However, that would be functionally equivalent to the current luck system.I understand how it works... I just had one of those ideas where you know it's flawed but seems.....eh I don't know. Continue please with the discussion.
Also I was wondering if anyone else would be willing to conduct some more research on luck.
Why? How? Changes in the wind, the current, storms, can all affect travel time, and it makes well timed attacks that much harder to break.speaking of that, perhaps there could be a research in the academy that costs a boat load of resources to make the anti timer less... harsh