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Latest batch of minor ideas to be passed
RobNoyes said:Proposal
Add an "espionage" report tab
Reason
Too many reports can become confusing, especially when the other player(s) send mass 1k spies.
Details
Add an espionage tab next to the inbox, lootings, and trade tabs
Raiders said:Proposal:
My proposal is that when you go to cast a favor on a city you should have the "X amount" option. This would only work on Patroness, Kingly Gifts, Wedding and Divine Signs.
Reason:
It would make casting spells much faster and much easier.
Details:
It would be similar to the way you recruit troops in the barracks, you can type in the amount of favors you would like to be cast upon your city or you can use the slider to find the correct amount.
Inveterate said:Proposal:
The ability to designate which city your browser loads & displays when you first open your bookmark/tab/browser to play Grepolis.
Reason:
- To get right into the action by jumping directly into the city you designated prior to logging off.
- To eliminate bumbling through your city list to get the city where you left the action (i.e. where your colony ship was sent from, you've been victim of attack there, the list really goes on).
Details:
Just include a button designated for this function just to the right of your city name(s), a transparent star or icon for normal cities, an illuminated star or icon for your Main City/Home Base/Stickied city.
Visual Aids:
Balance:
Just a cool function to have, if it's a function already for premium then this is obviously an unnecessary post but I haven't found such a function.
Also I personally believe this feature should be standard.
Summary:
An icon to the right of your cities that would allow you to designate a single city as your main city which would in turn load you into this city first each time you load up the game.
Cronus said:Proposal:
When you cast wisdom on an incoming attack leave it viewable through the attack screen as long as that attack is incoming.
Reason:
Sometimes I forget what a person has in an attack and want to refresh the idea.. but if I accidently delete the report I lost all idea of what they have and have to cast another wisdom spell which to me is a waste of favor. So why not as long as the attack is incoming you can click on the attack and see whats there just like if you were attacking (after the wisdom is cast of course)
Details:
same as when you attack someone but you must cast wisdom first.
Visual Aids:
Balance:
just a slight code change to show the troops
Summary:
not a big change but I figure its something that can only help not hinder gameplay and make things easier for people.
Lucky Ajax said:Proposal:
When you want to clear a topic, you need to delete the messages one by one. So I suggest there should be a new option, which makes it possible to select individual posts all at once and delete them all.
Reason:
It would help the leaders and forum moderators to clean up the forum. As it can be pretty annoying when there are a lot of messages that needs to be removed one by one.
Details:
You can either remove more messages at once by selecting them (just like you can select more topics, when you want to remove them) and then using remove selected button
Summary:
A option to remove more messages in a topic at once, instead of removing them one by one.
The_Iceman said:Proposal
Could a scroll bar be added to the City List Dropdown Menu
Reason
It would save having to go way below the general interface
Details
A scroll Bar needs adding to the right hand side of the dropdown menu
Dionysus3 said:Proposal
Tiny idea but what about a timer in the academy to when you'll have enough resources to research something
Reason
It's good to know when you'll have enough resources to build a building, as it helps you plan more easily, it would be useful in the academy too
Details
It would work the same way as when you scroll over a building and it gives you a time when you'll have enough resources to build it
theAnete said:Proposal: All mythical units (including hydra) should be constructed within the temple.
Reason: Land units are constructed within the barracks, ships - in the harbor. What sense does it make for mythical units to be recruited in the barracks/harbor if they have a temple requirement?
Details: The proper term should be summoning (sounds cooler, no?) and it should be done in the temple, in the corresponding god tab. Also the temple level should determine the speed with which the mythical unit is summoned.
Visual aids: Sorry, I suck at these...
Balance: It would require a similar coding for the temple level to affect mythical unit production costs like the barracks/harbor does with it's units. Adding this feature would allow a more realistic access to the myth units - why would I have to wait for my archer queue to finish, when I want my myth unit now?!
Summary: It provides easier access to mythical units not having to wait for units from the barracks to finish, and also not limiting the barracks for the comparingly long time a mythical unit takes to produce.
Edit: I just figured, that this would be highly practical for administrator aswell. As now mythical units are summarized and built in the troops tab, they could now be summoned in the gods tab.
Dustfinger314 said:Proposal
The ability to lock a city into place in the trade overview.
Reason
When using the Administrator's trade overview with a large number of cities, it becomes tedious to have to fetch the same cities over and over again to send resources to/from them. The idea of the Administrator is to streamline the game. It would be an aid to this to allow you to send resources from one city to multiple cities quickly, or to send resources from multiple cities to one quickly.
Details
Basically, when placed into the trading to/from box, the city box would get a checkbox. While the box is checked, the city stays in the box, even after the trade is queued. The box can be unchecked to allow the city to return with the next trade, or the city can be removed using the reset button as you would currently.
Balance/Abuse Prevention
As this is an administrative change, that can only affect the player using it, I see no possibility of abuse or cheating, nor does it change the balance of the game, except to slightly increase the benefit of the premium.
Dustfinger314 said:Proposal
Basically, I'd like the ingame [ally][/ally] bbcode to be able to reference the alliance ID as well as the name, similar to the way the [town][/town] can reference either the name, or the ID.
Reason
Some alliances *cough*grepodonkeysnowknycktarnationhugs?*cough* tend to change their names a lot. Even in less extreme cases, name changes are a part of the game. The problem is that a name change automatically greys out bbcodes to the alliance. This is quite annoying and bad for organization. Referencing the town ID as well as the text name would eliminate the problem.
Details
The [town][/town] bbcode already behaves the same way, I imagine that this wouldn't be much different.
Balance/Abuse Prevention
The one major clash I can see would be with alliances that have their names as numbers, which could possibly come into conflict with the bbcode. As for balance, it would have equal positives and negatives. Alliances that change their names, whether just for the fun of it, or as a method of escape would be easier to keep track of for both allies and enemies. Also, this would make a confusion tactic of changing one's alliance name to something close to an enemy, or their ally more effective. However similar tactics can be used with city names, and I don't see this throwing off the balance badly.
Wansyth said:Proposal
Many players have complained about the current system for reports is very difficult to manage when you have several supports out supporting cities.
I am proposing adding new more filtering types to the report filtering.
Currently we have Inbox, Looting, Trade
I would like to see these types added:
Support (reports for your supports getting hit or landing)
Spies (all spy reports either from you or others spying)
This leaves the Inbox to contain only attacks on your city so you don't have to spend hours going through reports.
Reason
Will be a large enhancement to the user experience will make the game more efficient.
Details
It will work the exact same way as 'Looting' & 'Trade' but for other types of reports.