DeletedUser
Guest
I know what you're thinking, "Oh noes, world setting are on DNS list etc etc etc I'm so butthurt". But listen to the idea before making that comment, because I think you'll agree in the long run...
Proposal: When there are no troops in a city, it's Morale becomes inactive.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested? Yes, it has not been suggested before.
Reason: We farm 175 cities and lose troops. That's ridiculous. Unless you farm with chariots/horses, but until you research them you're stuck.
Details: Morale remains active as normal UNLESS there is 0 troops, and 0 boats in the city. When that is the case, moral is minimized until there ARE troops in the city. Militia counts as troops, for those in need. If the city has support in another city, it counts as having troops since they could be dodging.
Visual Aids: None
Balance: None
Abuse Prevention: Even awful defenders can get one troop out and some militia every now and again, so there's no abuse, only benefits for those farming inactives.
Summary: As above.
Proposal: When there are no troops in a city, it's Morale becomes inactive.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested? Yes, it has not been suggested before.
Reason: We farm 175 cities and lose troops. That's ridiculous. Unless you farm with chariots/horses, but until you research them you're stuck.
Details: Morale remains active as normal UNLESS there is 0 troops, and 0 boats in the city. When that is the case, moral is minimized until there ARE troops in the city. Militia counts as troops, for those in need. If the city has support in another city, it counts as having troops since they could be dodging.
Visual Aids: None
Balance: None
Abuse Prevention: Even awful defenders can get one troop out and some militia every now and again, so there's no abuse, only benefits for those farming inactives.
Summary: As above.