DeletedUser
Guest
Hey Everyone!
I'm active at the Swedish grepolis servers, where we've had morale introduced to our 2 latest servers. Before the start of the second server out of the two, there was a thread where players were asked about which settings that they would prefer to have in the new delta world.
Everyone was against the current morale system, the team however, decided to have morale in the world.
From what I've read in your forums, I must say that it seems as if your general opinion is that morale is really bad.
First of all, the concept of morale is good in a way, but it doesn't fulfill its purpose at all. If a stronger player wanted to eliminate a single player in 1on1, he would do so without problems even if he had bad morale, as he would outnumber his troops.
We see the true power of morale when a big alliance starts a war against another equally big alliance. If both alliances in a war are standing at equal total points, the alliance with the most members will benefit the most from morale. This basically tells you that morale helps the alliance with the least average points, not total points which would probaly have been more correct.
However, even if you had a morale system which was related to the size of the alliance, the system would instead become extremly exploitable.
At servers where there is a cap of players per alliance, a lot of alliances choose to cheat through the system by creating multiple alliances, which they merge into one by sharing every forum section et.c. So a morale system that was related to the alliance total points instead of the players individual points wouldn't work either.
I just can't see anyway that you will sucsessfully make a morale system work as intended. So my question is, why do you even try? Just remove it from all servers... The alliance with the most members in a war has enough benefits already, don't give them more!
I'm active at the Swedish grepolis servers, where we've had morale introduced to our 2 latest servers. Before the start of the second server out of the two, there was a thread where players were asked about which settings that they would prefer to have in the new delta world.
Everyone was against the current morale system, the team however, decided to have morale in the world.
From what I've read in your forums, I must say that it seems as if your general opinion is that morale is really bad.
First of all, the concept of morale is good in a way, but it doesn't fulfill its purpose at all. If a stronger player wanted to eliminate a single player in 1on1, he would do so without problems even if he had bad morale, as he would outnumber his troops.
We see the true power of morale when a big alliance starts a war against another equally big alliance. If both alliances in a war are standing at equal total points, the alliance with the most members will benefit the most from morale. This basically tells you that morale helps the alliance with the least average points, not total points which would probaly have been more correct.
However, even if you had a morale system which was related to the size of the alliance, the system would instead become extremly exploitable.
At servers where there is a cap of players per alliance, a lot of alliances choose to cheat through the system by creating multiple alliances, which they merge into one by sharing every forum section et.c. So a morale system that was related to the alliance total points instead of the players individual points wouldn't work either.
I just can't see anyway that you will sucsessfully make a morale system work as intended. So my question is, why do you even try? Just remove it from all servers... The alliance with the most members in a war has enough benefits already, don't give them more!
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