DeletedUser
Guest
Proposal:
Create a non conquer world but with a new and interesting twist. As alliances form and egos begin to rise alliances can choose to go to war with one another in which case they would be able to activate a temporary conquer system which would be limited to those alliance(S) involved in the war.
Have you check the DNS and PSI lists in the Archives?
No
Reason:
Is this necessary NO not all!
Is this an enhancing addition to the game? Yes I believe it would be a pretty cool new world.
The way we play now on either worlds would still be the way we play on this world with the exception of being able to make some alliances susceptible to the conquer system should they enter into war with one another and a a couple new twists.
Details:
The world is founded exactly how the current non conquer world is setup with some new added twists.
As time goes by and Alliances are formed the world starts to get bold and their desire for aggressive expansion increases. what alliances can do now is enable the feature of entering into war with one another. When this feature becomes enabled only the cities of the alliances which have declared war with each other will be able to be conquered and conquered only by the alliance(S) they are at war with. Alliances that are not at war but are your Pact members can get involved in the war to help turn the tide of the battle. If they choose to do so they too are ushered into the conquer system and now their cities can be conquered ONLY by the opposing alliance(S).
Wars would begin by a founder(s) declaring war on the Main Forum (not ingame forum). The opposing alliance(s) would have to reply to the war declaration and either accept or decline the challenge. IF they accept the challenge the alliances involved would need to decide what would be the end of the war which could be decided by cities lost or a simple admit of defeat. If they choose "cities lost" there could be an automatic set of amounts of city losses that would determine the victor(S) of the war, maybe 10, 15, 20, 50, all cities lost. Which ever side loses the the predetermined amount of cities are declared the winners and perhaps a special gift is given to that alliance and an award to be place on the alliance page indicating their success. In the alliance tab where it would normally tell you who has lost or conquered a city, you could create a city count down which would keep an up to date tally of who is winning the war.
If they choose to make the win be by whoever admits defeat first then what they can do is create a button in the alliance overview where only the founder(S) can click on it which you could name [surrender]. If a side surrenders then all cities of the surrendering alliances lose 10% of their daily resources which are allocated to the winning side this allocation would be considered a PEACE offering and would in active for 7 days.
If a war declaration has been created and accepted and the end of war decided, the forum moderator would pass the declaration to whoever they need to to activate those alliances into conquer mode.
Any number of alliances can get involved in the war. which make the possibilities of battles endless:
1 vs 1
2 vs 2
3 vs 1
3 vs 2
1 vs 1 vs 2
ect...
Visual Aids:
None sorry
Balance:
Need some help here........
Abuse Prevention:
Players might try bailing on their alliance if they enter into war to avoid losing towns so what I would suggest is to make it impossible for members to join OR leave an alliance when it is involved in a war.
Guys I really like this idea and think it would be a hit. this is pretty much a rough draft so give me some help as to how we can fine tune this idea and I will edit this post to show the corrections and what not OR you can just message me with your suggestions and some changes and I will look it over and add or remove things.
Create a non conquer world but with a new and interesting twist. As alliances form and egos begin to rise alliances can choose to go to war with one another in which case they would be able to activate a temporary conquer system which would be limited to those alliance(S) involved in the war.
Have you check the DNS and PSI lists in the Archives?
No
Reason:
Is this necessary NO not all!
Is this an enhancing addition to the game? Yes I believe it would be a pretty cool new world.
The way we play now on either worlds would still be the way we play on this world with the exception of being able to make some alliances susceptible to the conquer system should they enter into war with one another and a a couple new twists.
Details:
The world is founded exactly how the current non conquer world is setup with some new added twists.
As time goes by and Alliances are formed the world starts to get bold and their desire for aggressive expansion increases. what alliances can do now is enable the feature of entering into war with one another. When this feature becomes enabled only the cities of the alliances which have declared war with each other will be able to be conquered and conquered only by the alliance(S) they are at war with. Alliances that are not at war but are your Pact members can get involved in the war to help turn the tide of the battle. If they choose to do so they too are ushered into the conquer system and now their cities can be conquered ONLY by the opposing alliance(S).
Wars would begin by a founder(s) declaring war on the Main Forum (not ingame forum). The opposing alliance(s) would have to reply to the war declaration and either accept or decline the challenge. IF they accept the challenge the alliances involved would need to decide what would be the end of the war which could be decided by cities lost or a simple admit of defeat. If they choose "cities lost" there could be an automatic set of amounts of city losses that would determine the victor(S) of the war, maybe 10, 15, 20, 50, all cities lost. Which ever side loses the the predetermined amount of cities are declared the winners and perhaps a special gift is given to that alliance and an award to be place on the alliance page indicating their success. In the alliance tab where it would normally tell you who has lost or conquered a city, you could create a city count down which would keep an up to date tally of who is winning the war.
If they choose to make the win be by whoever admits defeat first then what they can do is create a button in the alliance overview where only the founder(S) can click on it which you could name [surrender]. If a side surrenders then all cities of the surrendering alliances lose 10% of their daily resources which are allocated to the winning side this allocation would be considered a PEACE offering and would in active for 7 days.
If a war declaration has been created and accepted and the end of war decided, the forum moderator would pass the declaration to whoever they need to to activate those alliances into conquer mode.
Any number of alliances can get involved in the war. which make the possibilities of battles endless:
1 vs 1
2 vs 2
3 vs 1
3 vs 2
1 vs 1 vs 2
ect...
Visual Aids:
None sorry
Balance:
Need some help here........
Abuse Prevention:
Players might try bailing on their alliance if they enter into war to avoid losing towns so what I would suggest is to make it impossible for members to join OR leave an alliance when it is involved in a war.
Guys I really like this idea and think it would be a hit. this is pretty much a rough draft so give me some help as to how we can fine tune this idea and I will edit this post to show the corrections and what not OR you can just message me with your suggestions and some changes and I will look it over and add or remove things.
Last edited by a moderator: