DeletedUser29066
Guest
Proposal:
Allow attackers to loot enemy Gold as well as favor and resources.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes, see following. I think it should be given further consideration and fleshed out.
php?25099-Free-Gold-Discussion-Thread&p=436058&viewfull=1#post436058
Reason:
Provide players with another avenue to obtain Gold without having to pay for it other than Gold trading, as well as at least partially counteract the advantage of heavy Gold users.
Details:
Attacking players are already allowed to loot resources, and with Temple looting researched can also loot favor. My proposal is to also allow players to loot Gold from those players who have a balance in their account. I encourage someone who is good with the numbers to really flesh this out and come up with a formula of how much can be looted, what it should require, etc.
Visual Aids: None
Balance:
Require Gold looting to be researched. I propose it should be available at anywhere from Academy level 34 - 36, and cost between 19-24K each resource and 8-10 research points. but those are preliminary numbers and need some discussion.
Abuse Prevention:
I think Gold use itself is already abused, and the only real drawback I could see is that it would allow heavy gold users to attack smaller Gold users and take what little they have. This could be a potential idea killer. On the other hand, heavy users might just to make sure they spend it all before they go offline and then buy more, making even more money for Inno,
Summary:
Players should be allowed to loot Gold as well as favor and resources. A path to research Gold looting and associated costs should be developed.
Allow attackers to loot enemy Gold as well as favor and resources.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes, see following. I think it should be given further consideration and fleshed out.
php?25099-Free-Gold-Discussion-Thread&p=436058&viewfull=1#post436058
Reason:
Provide players with another avenue to obtain Gold without having to pay for it other than Gold trading, as well as at least partially counteract the advantage of heavy Gold users.
Details:
Attacking players are already allowed to loot resources, and with Temple looting researched can also loot favor. My proposal is to also allow players to loot Gold from those players who have a balance in their account. I encourage someone who is good with the numbers to really flesh this out and come up with a formula of how much can be looted, what it should require, etc.
Visual Aids: None
Balance:
Require Gold looting to be researched. I propose it should be available at anywhere from Academy level 34 - 36, and cost between 19-24K each resource and 8-10 research points. but those are preliminary numbers and need some discussion.
Abuse Prevention:
I think Gold use itself is already abused, and the only real drawback I could see is that it would allow heavy gold users to attack smaller Gold users and take what little they have. This could be a potential idea killer. On the other hand, heavy users might just to make sure they spend it all before they go offline and then buy more, making even more money for Inno,
Summary:
Players should be allowed to loot Gold as well as favor and resources. A path to research Gold looting and associated costs should be developed.
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