Proposal Queue spells on attacks

Finegold

Hipparchus
Currently if you are doing a risky land attack that lands in X minutes then you have to spam click spell button to avoid enemy from purifying and zeus' raging. Even though the systems works, no one actually wants to sit for that many minutes spamming a button, and I am sure it atleast to some extent causes lag for the server to handle the spam of spells.

I propose a way to queue spells on attacks such that when purify happens the next spell is applied immediatly. You can queue 2 maybe 3 spells (or maybe even more with advisors), and adding to queue of course costs the same amount of favor as the normal spell costs. If the attack hits and there are still spells in queue then those should go to waste.

I know this might be game changing but would be a nice QoL change to see.
 
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