DeletedUser5061
Guest
Edited
The developers of this game should implement Shared Support BP, proposed by Aicy and passed almost a year ago.
The proposal was to make it so you gain the defence BP earned by your units while supporting someone that is under the same banner as you. I don't know what their problem is and why they never added this in but the current DBP system really hurts the game in so many aspects.
Current system means evil alliance leaders like Tenere can antagonize superior enemies into attacking them then get new players who don't know any better to support them in order to get a head start in the game. It's a form cyber bulling and I am like superman, I hate all things evil.
The main problem though with current system is the misrepresentation and unbalance it brings to the game, take R. Madrid for example, great guy but is he a great player? probably not, is he deserving of being the number one player? definitely not. The number one player on any server should be the one who has worked is butt off farming and fighting not the one who was too lazy to snipe and all he did was hogged the biremes of his allies. And I can tell you first hand it is extremely annoying when you have worked your butt of to get to 100K BP and some noob who cried for help in alliance forums catches up to you in one night.
The player rankings should be a true representation how good a player is, how much time, effort and thought they put into the game, not be littered with players that are only there because they can't be asked to snipe an attack. That's is why players like me only care about one ranking and that's the ABP ranking the rest of the rankings are rendered useless by the current DBP system.
It's not just hurting the game on individual player level, it also hurts alliances for working as a team. I will give one example, just a few weeks back my entire alliance supports a player when he came under attack, he earns 250K DBP in a space of week, a week later he realises he had spent a lot of hours on in online the week before so he quits, taking all that CP with him, as result my alliance is punished for working as team since we lost all those biremes and troops, gave the enemy ABP and the alliance will not gain any cities from it. Take one look one look at the DBP rankings in any world you see a lot of unallied players, inactive or VM-ed players near the top end, this players have either quit or contemplating it, so when they do they will take all those city slots with them, this is a common occeurrence in this game.
Shared DBP is a great idea as it will reward team play, bring meaning to being number one in DBP, it will show who the team players are and most of all make the gap between the small players and the big players inside an alliance lot smaller, rather than having you few players who are leaps and bounds ahead of everyone else for all the wrong reasons, a shared DBP system will allow players more even pace rather than rewarding those who put themselves in harms way.
EditedI feel the subject needs some serious discussion and we do deserve an explanation from the senior mods why this hasn't been added in yet and if it ever will.
The developers of this game should implement Shared Support BP, proposed by Aicy and passed almost a year ago.
The proposal was to make it so you gain the defence BP earned by your units while supporting someone that is under the same banner as you. I don't know what their problem is and why they never added this in but the current DBP system really hurts the game in so many aspects.
Current system means evil alliance leaders like Tenere can antagonize superior enemies into attacking them then get new players who don't know any better to support them in order to get a head start in the game. It's a form cyber bulling and I am like superman, I hate all things evil.
The main problem though with current system is the misrepresentation and unbalance it brings to the game, take R. Madrid for example, great guy but is he a great player? probably not, is he deserving of being the number one player? definitely not. The number one player on any server should be the one who has worked is butt off farming and fighting not the one who was too lazy to snipe and all he did was hogged the biremes of his allies. And I can tell you first hand it is extremely annoying when you have worked your butt of to get to 100K BP and some noob who cried for help in alliance forums catches up to you in one night.
The player rankings should be a true representation how good a player is, how much time, effort and thought they put into the game, not be littered with players that are only there because they can't be asked to snipe an attack. That's is why players like me only care about one ranking and that's the ABP ranking the rest of the rankings are rendered useless by the current DBP system.
It's not just hurting the game on individual player level, it also hurts alliances for working as a team. I will give one example, just a few weeks back my entire alliance supports a player when he came under attack, he earns 250K DBP in a space of week, a week later he realises he had spent a lot of hours on in online the week before so he quits, taking all that CP with him, as result my alliance is punished for working as team since we lost all those biremes and troops, gave the enemy ABP and the alliance will not gain any cities from it. Take one look one look at the DBP rankings in any world you see a lot of unallied players, inactive or VM-ed players near the top end, this players have either quit or contemplating it, so when they do they will take all those city slots with them, this is a common occeurrence in this game.
Shared DBP is a great idea as it will reward team play, bring meaning to being number one in DBP, it will show who the team players are and most of all make the gap between the small players and the big players inside an alliance lot smaller, rather than having you few players who are leaps and bounds ahead of everyone else for all the wrong reasons, a shared DBP system will allow players more even pace rather than rewarding those who put themselves in harms way.
EditedI feel the subject needs some serious discussion and we do deserve an explanation from the senior mods why this hasn't been added in yet and if it ever will.
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