DeletedUser
Guest
Ok, first to explain myself, the following was a post I commented in the "Great Wars" thread. Yup, I am guilty, I was kinda high jacking the original posters thread, so I figured it would be more polite to start my own thread, and to continue this conversation here. But, for the record, this thread is by no means meant to insult or offend anyone or any alliance.
The comment,,, In reply to a 3 teams against 1 comment.
You ever wonder what the game designers were thinking when they didnt implement something to prevent that from happening? I mean no disrespect to any of the alliances mentioned, but really, what were these designers thinking? Of course the outcome would be obvious if all the big teams joined together, anyone can see that. But dont you think it is somewhat self destructive? For example, and I will use imaginary alliances, because my point isnt really about anyone playing but more about the logistics of the game. So, the A-Team and the B-Team form a bond and start attacking, C-team, D-Team, and so on. Well, C-Team is way out numbered and lose, so they quit, I mean after-all, why play when the odds are pitted so badly against you? And then D-Team, E-Team, and so on,,Eventually, it comes down to the only ones left are A-Team and B-Team, and the game slowly dies. And if you dont think it is possible, I can give examples of games where that is exactly what has happened, but out of respect for Grepolis, I wont mention the the ones they arent affiliated with. But, you can go into the Tribal Wars forum and read it for yourself. That is exactly what is happening. Kinda sad too because Tribal Wars is a pretty cool game. I have experienced it here myself. Many of the players in my alliance have just up and quit the game entirely because of the fact of knowing that once a big guy sets his sights on you, its over. You will end up having to start all over again. I understand these are war games, but someone needs to think about the smaller players, or this game will slowly die off too, and I for one dont want to see that happen.
Anyway, like I said, I mean no disrespect to anyone, it just makes me wonder what they were thinking when they designed these games. If it were me, I would want to try and keep the new players around, not have them quit after a few weeks because the odds are severely against them.
The comment,,, In reply to a 3 teams against 1 comment.
You ever wonder what the game designers were thinking when they didnt implement something to prevent that from happening? I mean no disrespect to any of the alliances mentioned, but really, what were these designers thinking? Of course the outcome would be obvious if all the big teams joined together, anyone can see that. But dont you think it is somewhat self destructive? For example, and I will use imaginary alliances, because my point isnt really about anyone playing but more about the logistics of the game. So, the A-Team and the B-Team form a bond and start attacking, C-team, D-Team, and so on. Well, C-Team is way out numbered and lose, so they quit, I mean after-all, why play when the odds are pitted so badly against you? And then D-Team, E-Team, and so on,,Eventually, it comes down to the only ones left are A-Team and B-Team, and the game slowly dies. And if you dont think it is possible, I can give examples of games where that is exactly what has happened, but out of respect for Grepolis, I wont mention the the ones they arent affiliated with. But, you can go into the Tribal Wars forum and read it for yourself. That is exactly what is happening. Kinda sad too because Tribal Wars is a pretty cool game. I have experienced it here myself. Many of the players in my alliance have just up and quit the game entirely because of the fact of knowing that once a big guy sets his sights on you, its over. You will end up having to start all over again. I understand these are war games, but someone needs to think about the smaller players, or this game will slowly die off too, and I for one dont want to see that happen.
Anyway, like I said, I mean no disrespect to anyone, it just makes me wonder what they were thinking when they designed these games. If it were me, I would want to try and keep the new players around, not have them quit after a few weeks because the odds are severely against them.