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(Note: I'm note sure where this goes, so here it goes):
Refugee Defined:
A refugee is defined as someone who joins/flees into another alliance for protection against an attacker and/or conquerer.
A refugee is no longer a refugee when the attacker has decided to no longer attack them. For the attacker to stop attacking, a refugee may be allowed to join an alliance only at the attackers' discretion (otherwise the attacker will just continue with their attacks).
Issues arise when the attacker does not agree with the refugees' move, thus denying the attacker the right to farm for resources or conquer them.
There are several scenarios with variations of this.
A) Usual acceptable practice for accepting refugees:
B) Common practices that cause issues:
Asylum Seekers / War Victims: (-Update-)
War Victims are players who have suffered in a War (eg supported others, lost forces, etc), but have not been directly attacked by the attacker, etc.
Asylum Seekers are simply War Victims seeking an alternative alliance for asylum.
Depending on the circumstances, some Alliances/Players may also class* these players as Refugees as they would have been eventually attacked/conquer anyhow (wrongly or rightly), however they would also technically be Asylum Seekers if they seek an alternative Alliance for Asylum. These player usually appear when their alliance is loosing in a war or their alliance has lost the the war and are seeking asylum elsewhere as War Victims.
Spectators:
Players who are in an Alliance who are at War with Attacker(s)/Alliance(s), however have not directly attacked or been attacked, nor assisted their Alliance in the war efforts.
These players could be classed as freeloaders however depending on circumstances it would depend if they are even in a position to assist their Alliance or not. These types of players may also be classed* as above if they change Alliances depending on the circumstances, however they would also technically be Spectators (non-engagers/by-standers).
Targets: (-Update 2-)
A Target is simply the recipient of a player(s)/alliance(s) attacks/conquer attempts.
Targets may be classed* as Refugees if they join an alliance for protection of any kind (ie counter-attacks, support, NAP/PACT/Ally protection, resources, etc.). With most of the larger targets who change alliances while under attack, one main factor that determines if that player is a Refugee or not is the balance between the defenders ability to sustain their forces Vs the attackers/alliance ability to wear them down to eventually conquer them - since this plays a big role with larger players, it is also a subjective matter of opinion, which makes it impossible to have a blanket definition in those situations.
Targets may also be subjected to the Refugee issues as stated above (in the refugee issues list) if the attacker does not agree with the Targets' move into a NAP/PACT/Ally alliance unless pre-approved. Alliances that want to invite a Target should consider offering something to the attacker and/or their alliance if they are NAP'd/PACT'd or Allied (after all, feeding a player for an ally should be viewed by the receiving alliance as a favour if approved by the attacker) rather than having the NAP/PACT/Ally break. These are just suggestions to avoid issues between alliances, not hard-fast rules.
Internal Refugees: (Thanks to Roaring Whisper)
An Internal Refugee can be any player who leaves their alliance due to getting attacked/conquered from their own alliance members and seeks protection elsewhere.
Usually happens for the following reasons:
If any of these players are attacked and conquered but do not seek protection, they are simply victims.
General Practice: (-Update 3-)
No Refugee Polices:
Most respectable^ alliances do not accept Refugee/Asylum Seekers/War Victims/Spectators/Targets/Internal Refugees from attackers who are Allied with them, unless the attacker gives permission to do so since it tends to cause wider problems between the 2 alliances (to the extent of breaking the Alliance ties - the view being what good is an alliance that ignores its Allies?). Without permission from the attacker, the act tends to be viewed as an enemy act since the attacker is ignored and goes against the wishes of the attacker.
Partial Refugee Invites:
Other alliances who do accept these types of players tend to have a grace period of no protection, usually subject to the size of the player, to minimise the risk of causing NAP/PACT/Ally breaks.
Refugee Invites:
Alliances with no regard for other alliances or the attacker tend to invite any type of player regardless if they're attacked or not.
Overall:
Each alliance manages their own invites and establishes their own processes regarding who and why invites are given to all types of players. This post is simply here to highlight:
1) The various definitions of players who join another alliance while under attack/conquer, and
2) Where/why issues can occur between NAP/PACT/Allies with these players.
* There is no right or wrong classification of a refugee under these conditions, as they are dependent on the circumstances/reasons a player joins another alliance while under attack, and are viewed on a case-by-case basis. Usually all parties concerned determine if these types of players are classed as refugees or not in addition to their technical definition, and even so it is not a matter for this post to determine.
^ These alliances tend to be respected by other alliances because they are considerate of other alliances' wishes, so they gain the respect of others outside their alliance.
Note:
Please do not post/spam this thread, if you have a vested interest to suit your own personal playing style or needs, then state it as such. This should be an objective discussion from all views based on the definition of a refugee as stated, not a flame-fest from players who are refugees (or attackers who have been wronged) to express their grievances.
Mods: Any spam/flaming, please remove the unwanted posts or lock this thread.
Refugee Defined:
A refugee is defined as someone who joins/flees into another alliance for protection against an attacker and/or conquerer.
A refugee is no longer a refugee when the attacker has decided to no longer attack them. For the attacker to stop attacking, a refugee may be allowed to join an alliance only at the attackers' discretion (otherwise the attacker will just continue with their attacks).
Issues arise when the attacker does not agree with the refugees' move, thus denying the attacker the right to farm for resources or conquer them.
There are several scenarios with variations of this.
A) Usual acceptable practice for accepting refugees:
1) Attacker is in the alliance the refugee joins (if the attacker is ok with it),
2) Attacker decides it is ok for the refugee to join an(other) alliance and stops attacking them
2) Attacker decides it is ok for the refugee to join an(other) alliance and stops attacking them
B) Common practices that cause issues:
1) Refugee joins an allied/PACT/NAP'd alliance to the attacker without permission/acceptance by the attacker,
2) Refugee joins an alliance that is the enemy of the attacker (this would depend on the attackers strength. Afterall, pulling support from an enemy alliance to attack an already weak refugee may be considered beneficial if they intend on conquering/removing them from the game).
2) Refugee joins an alliance that is the enemy of the attacker (this would depend on the attackers strength. Afterall, pulling support from an enemy alliance to attack an already weak refugee may be considered beneficial if they intend on conquering/removing them from the game).
Asylum Seekers / War Victims: (-Update-)
War Victims are players who have suffered in a War (eg supported others, lost forces, etc), but have not been directly attacked by the attacker, etc.
Asylum Seekers are simply War Victims seeking an alternative alliance for asylum.
Depending on the circumstances, some Alliances/Players may also class* these players as Refugees as they would have been eventually attacked/conquer anyhow (wrongly or rightly), however they would also technically be Asylum Seekers if they seek an alternative Alliance for Asylum. These player usually appear when their alliance is loosing in a war or their alliance has lost the the war and are seeking asylum elsewhere as War Victims.
Spectators:
Players who are in an Alliance who are at War with Attacker(s)/Alliance(s), however have not directly attacked or been attacked, nor assisted their Alliance in the war efforts.
These players could be classed as freeloaders however depending on circumstances it would depend if they are even in a position to assist their Alliance or not. These types of players may also be classed* as above if they change Alliances depending on the circumstances, however they would also technically be Spectators (non-engagers/by-standers).
Targets: (-Update 2-)
A Target is simply the recipient of a player(s)/alliance(s) attacks/conquer attempts.
Targets may be classed* as Refugees if they join an alliance for protection of any kind (ie counter-attacks, support, NAP/PACT/Ally protection, resources, etc.). With most of the larger targets who change alliances while under attack, one main factor that determines if that player is a Refugee or not is the balance between the defenders ability to sustain their forces Vs the attackers/alliance ability to wear them down to eventually conquer them - since this plays a big role with larger players, it is also a subjective matter of opinion, which makes it impossible to have a blanket definition in those situations.
Targets may also be subjected to the Refugee issues as stated above (in the refugee issues list) if the attacker does not agree with the Targets' move into a NAP/PACT/Ally alliance unless pre-approved. Alliances that want to invite a Target should consider offering something to the attacker and/or their alliance if they are NAP'd/PACT'd or Allied (after all, feeding a player for an ally should be viewed by the receiving alliance as a favour if approved by the attacker) rather than having the NAP/PACT/Ally break. These are just suggestions to avoid issues between alliances, not hard-fast rules.
Internal Refugees: (Thanks to Roaring Whisper)
An Internal Refugee can be any player who leaves their alliance due to getting attacked/conquered from their own alliance members and seeks protection elsewhere.
Usually happens for the following reasons:
1) A player going inactive, gets attacked/conquered by alliance members, then returning and leaving due to objections over the attacks/conquers;
2) A player severely breaching rules or discovered as a spy;
3) A player conquering an unauthorised town from another member, then having the town forcibly taken over by their alliance;
4) Other alliance authorised reasons.
2) A player severely breaching rules or discovered as a spy;
3) A player conquering an unauthorised town from another member, then having the town forcibly taken over by their alliance;
4) Other alliance authorised reasons.
If any of these players are attacked and conquered but do not seek protection, they are simply victims.
General Practice: (-Update 3-)
No Refugee Polices:
Most respectable^ alliances do not accept Refugee/Asylum Seekers/War Victims/Spectators/Targets/Internal Refugees from attackers who are Allied with them, unless the attacker gives permission to do so since it tends to cause wider problems between the 2 alliances (to the extent of breaking the Alliance ties - the view being what good is an alliance that ignores its Allies?). Without permission from the attacker, the act tends to be viewed as an enemy act since the attacker is ignored and goes against the wishes of the attacker.
Partial Refugee Invites:
Other alliances who do accept these types of players tend to have a grace period of no protection, usually subject to the size of the player, to minimise the risk of causing NAP/PACT/Ally breaks.
Refugee Invites:
Alliances with no regard for other alliances or the attacker tend to invite any type of player regardless if they're attacked or not.
Overall:
Each alliance manages their own invites and establishes their own processes regarding who and why invites are given to all types of players. This post is simply here to highlight:
1) The various definitions of players who join another alliance while under attack/conquer, and
2) Where/why issues can occur between NAP/PACT/Allies with these players.
* There is no right or wrong classification of a refugee under these conditions, as they are dependent on the circumstances/reasons a player joins another alliance while under attack, and are viewed on a case-by-case basis. Usually all parties concerned determine if these types of players are classed as refugees or not in addition to their technical definition, and even so it is not a matter for this post to determine.
^ These alliances tend to be respected by other alliances because they are considerate of other alliances' wishes, so they gain the respect of others outside their alliance.
Note:
Please do not post/spam this thread, if you have a vested interest to suit your own personal playing style or needs, then state it as such. This should be an objective discussion from all views based on the definition of a refugee as stated, not a flame-fest from players who are refugees (or attackers who have been wronged) to express their grievances.
Mods: Any spam/flaming, please remove the unwanted posts or lock this thread.
Last edited by a moderator: