Inactive Topic To the Victors belong the Spoils!!

DeletedUser44167

Guest
Proposal
Winning Alliance members recieve GOLD as reward for winning the server


Have you Checked the DNS and PSI lists in the Archives?
Is this idea similar to one that has been previously suggested?

Yes - No
Probably illegal to suggest such a thing


Reason
Something tangible to play for
Should result in a more fierce gameplay

Winning players would more likely play again
As they have free gold



Details
1st Alliance to meet victory conditions would receive GOLD as reward for winning

Amount to be worth around 3 months worth of full ministers (3k gold Im guessing) x alliance cap

In a world with alliance cap of 100
Winning Alliance would get 300,000 to divide amongst its players
If there was only 80 players they would get more GOLD per player than alliance with full 100 members




Visual Aids


Balance
If alliance was to be first to build all 7 wonders to lvel 10
Would get bonus reward


Abuse Prevention
To keep unscrupulous Alliance leaders from booting everyone few days before victory
Amount of gold rewarded would be determined by how long a player was in winning alliance from start of WW era until victory



Summary

Alternative would to reward players with free minister cards to play
Admin.jpg
Commander.jpg




Would be stored in extended inventory and transferable between worlds
 
Last edited by a moderator:

DeletedUser31385

Guest
This would be better than in increased favor cap. Winners may play again.
 

DeletedUser38224

Guest
I like the idea of Players being rewarded Gold for winning a world.

I don't like some portions of this idea:

1. Gold should be automatically distributed by the game. Players shouldn't be involved in dividing it up, which seems to be the implication of your idea.

2. This idea currently favors smaller alliances, which I don't agree with. Bigger alliances are NOT automatically MRA's, or on a lower level than small alliances in any way. An alliance with a lot of members is just a big alliance, it Doesn't make it less skilled that a smaller one.
 

DeletedUser39031

Guest
I don't like it, alliance hoppers could get this, dead weight could get it etc.

Most people that win a world play again anyway
 

DeletedUser44167

Guest
Gold would be determined by a formula
Only input alliance leaders would have would be who they recruited/booted

Alliance hoppers and deadweight would be on the alliance leaders

@Sjsharksboy
Oh yee of lil faith :)

Inno give me 50 gold from time to time
300.000/50=6.000
Any server with more than 6k players, Inno already gives away more gold than the jackpot Im proposing

Lot of people harp on Inno being greedy
Compared to other games they pretty affordale
I spend $2-$4 monthly on Grepolis
 
Last edited by a moderator:

DeletedUser44785

Guest
I would be in favor of if you win you get one free administrator for your next world full time of your choice.
 

DeletedUser35069

Guest
The current 550 divine storage reward is actually pretty sweet when it comes to building 2x mantis, 6x harpies at a time etc. Really don't see a need for gold to be given out at all.
 
Top